Missing stack size for several prefabsSolved
[ChestStacks] Missing stacksize for npcvendingmachine_resources! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
[ChestStacks] Missing stacksize for shopkeeper_vm_invis! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
[ChestStacks] Missing stacksize for excavator_output_pile! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
[ChestStacks] Missing stacksize for locker.deployed! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
(14:14:47) | [ChestStacks] Missing stacksize for npcvendingmachine_building! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
(14:14:47) | [ChestStacks] Missing stacksize for npcvendingmachine_weapons! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
(14:14:47) | [ChestStacks] Missing stacksize for npcvendingmachine_components! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
(14:14:47) | [ChestStacks] Missing stacksize for npcvendingmachine_tools! (Not an error, but please post in the plugin thread on oxidemod.org and let me know) [ChestStacks] Missing stacksize for flameturret.deployed! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
[ChestStacks] Missing stacksize for coffinstorage! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
[ChestStacks] Missing stacksize for locker.deployed! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
the error is as followed
[ChestStacks] Missing stacksize for shopkeeper_vm_invis! (Not an error, but please post in the plugin thread on oxidemod.org and let me know)
Let me know what I need to do thanks in advance
small_stash_deployed
rhib_storage
Initial settings has some containers you can use "out of the box". All newly detected containers will be added to list automaticly using default multiplier. You can add them by hand if you need them before that time.
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