In certain cases, especially when recently build kinda close (with kinda close I mean around 20 meters, not 3 meters, the range used in Vis.Entities) and you use /up it sometimes grabs other buildings which are like 20 meters apart. I scrolled through the code myself a bit and couldn't see anything wrong with the Vis.Entities Distance or other functions so can't figure it out myself, thought the plugin maker himself would have a better chance to have a look at it.
It seems somewhere in the code a building block gets put into the list wrongfully or something causing the complete building to get upgraded and possibly causing a chain reaction.
It seems somewhere in the code a building block gets put into the list wrongfully or something causing the complete building to get upgraded and possibly causing a chain reaction.