There a way to make so bases with TC Auth can be safe from being blownup?
I want to put Bomb Trucks in 100% but want to protect players bases or any structure me as admin chooses, I know I could use zone manager or something, but there is so many random bases and I'd have to do it for every player.
Thanks!
Question about making bases safeSuggestion
This suggestion conflicts slightly with the intended design of Bomb Trucks, which is that there is risk involved in using them, including risk that you may blow up your own base if not handled carefully, risk that an opponent could capture the bomb truck and use it against you, and risk that an opponent could learn the RF frequency that you are using and detonate your bomb trucks inside your base.
One approach would be to make it so that bomb trucks cannot be remotely detonated while the owner of the bomb truck (the one who spawned it) has TC auth at the bomb truck's location. However, this would result in players no longer being able to use your bomb trucks against you, unless we redesign ownership. This limitation could be acceptable, if that's how you want Bomb Trucks to work on your server.
Another approach would be to make it so that bomb trucks cannot be remotely detonated while the person triggering the frequency has TC auth at the bomb truck's location. This is more complicated than it sounds because RF frequencies can be broadcasted from multiple sources, including deployed RF broadcasters. One common setup is to connect a smart switch to an RF broadcaster to allow remotely detonating bomb trucks via the Rust Plus App. For that case, we could probably use the OwnerID of the RF broadcaster (to check TC auth of the person who deployed the RF broadcaster). This might also incur a minor performance cost to detect which player or object emitted the frequency.
I am open to adding a config option for this, if we can figure out the right design.
Thank you for looking into it!