Blueprints only being shared when somebody joins teamBug

Hi,

I recently installed BluePrint Share - thanks for the perfect plugin!

I find when a new player joins a team, all the blueprints are brought up to equilibrium (all shared the way I want). If a teammate then unlocks something, it should unlock for the others but it does not. If the player leaves the team and rejoins, it then unlocks the additional blueprint.

This is probably a configuration issue but not sure what it is. 

My version is 1.4.2 installed clean, and config is:

{
  "Teams Sharing Enabled": true,
  "Clans Sharing Enabled": true,
  "Friends Sharing Enabled": true,
  "Share Blueprint Items": true,
  "Share Tech Tree Blueprints": true,
  "Share Blueprints To Existing Members": true,
  "Share Blueprints To New Members": true,
  "Lose Blueprints on Leave": true,
  "Clear Data File on Wipe": true,
  "Receive Messages Enabled": true,
  "Share Messages Enabled": true,
  "Items Blocked from Sharing": [],
  "Debug Mode": false
}
​

If you spot my mistake, please let me know!

Hello,

Sorry for the delayed reply, I didn’t receive a notification about your post. From what I understand, players are receiving blueprints correctly when they first join a team, but they aren’t receiving them automatically when another team member learns a new blueprint afterward. Your configuration looks fine. Could you enable the debug option in the configuration, perform a blueprint share, and then send me the output from the client console?

Hi Nomad.

Yes that's right, blueprints share correctly if you use the command, but I would like it to happen automatically, and I don't know if that is an expected behaviour, before I share the debug!

Do all players have the blueprintshare.use permission? This is required for automatic blueprint sharing.

I have the same issue! It worked for a while but now it does not!