Possible to revert a player back to their own learned BP's when they leave a team?Solved

Not sure if it's just possible to delete that player from the datafile when they leave a team, and then (I assume) Rust's default BP database will take over for that player and they'll just be left with anything they've learned on their own?

I'm concious of peope abusing this by joining a team to get all the BP's, then leaving and passing them on to other people.

This feature has been requested before but I have not had the time to get around to implementing it. Once I have finished my studies I will have more time to work on the plugin.

Ok thanks, that'd be great :)

Hey, is there any progress on this topic? As players can very much abuse the blueprint share without this feature sadly. A little status update would be great :D

I've actually added it in myself in the meantime. It's been running fine for months now, happy to pass it on

Lets go, thank you so much!

VubTQjapEC6dOwO.jpeg crunch

I've actually added it in myself in the meantime. It's been running fine for months now, happy to pass it on

If you wouldn't mind that would be great!

ccreep

If you wouldn't mind that would be great!

Will you update the original plugin then? I would just wait for the update then, thank you!

AMPy6YI0BlREE2b.png MrScrubby

Will you update the original plugin then? I would just wait for the update then, thank you!

Of course but would likely make some tweaks to cater to everyone's needs.

Sure, I'll shoot it through ccreep

Merged post

I also added some stuff to send a webhook when people share BP's, but as it was just for me I pretty much just hardcoded it :D Would only take a minute to make it a config option though if you want to keep that in there, otherwise just get rid of it

Merged post

Oh, and I also added a "/bs show" command which lists all the BP's that have been shared with you, ordered by workbench tier

(I forgot I added all this stuff, it's been a while)



Merged post

I probably changed some other things as well as I did a heap of testing with these updates and found a few issues (or least they were issues with how I wanted it to work, so your mileage may vary)
Locked automatically