Good day all, having an issue here when player research a blueprint... can anyone assist?
Players kicked with RPC Error in RPC_BeginExperimentFixed
Do you happen to have a full error? Either in server console either client F1 console/kick message
IndexOutOfRangeException: Index was outside the bounds of the array.
[Welcomer] ☒ FreddyKrueger left the server (Kicked: RPC Error in RPC_BeginExperiment)
thats all it says
misticos
Do you happen to have a full error? Either in server console either client F1 console/kick message
Your logs if you have them configured (not oxide) should have full error.
Calling 'OnItemAction' on 'BlueprintShare v1.1.7' took 154ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
IndexOutOfRangeException: Index was outside the bounds of the array.
at Workbench.RPC_BeginExperiment (BaseEntity+RPCMessage msg) [0x00075] in <54079df9b4ba4e0a9ed7127849f02023>:0
at Workbench.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000ce] in <54079df9b4ba4e0a9ed7127849f02023>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Workbench:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
Facepunch.Network.Raknet.Server:Cycle()
ServerMgr:Update()
(Filename: <54079df9b4ba4e0a9ed7127849f02023> Line: 0)
[Welcomer] ☒ FreddyKrueger left the server (Kicked: RPC Error in RPC_BeginExperiment)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
IndexOutOfRangeException: Index was outside the bounds of the array.
at Workbench.RPC_BeginExperiment (BaseEntity+RPCMessage msg) [0x00075] in <54079df9b4ba4e0a9ed7127849f02023>:0
at Workbench.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000ce] in <54079df9b4ba4e0a9ed7127849f02023>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Workbench:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
Facepunch.Network.Raknet.Server:Cycle()
ServerMgr:Update()
(Filename: <54079df9b4ba4e0a9ed7127849f02023> Line: 0)
[Welcomer] ☒ FreddyKrueger left the server (Kicked: RPC Error in RPC_BeginExperiment)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Merged postmisticos
Your logs if you have them configured (not oxide) should have full error.
here a screenshot from a player aswell:

so im actually getting this aswell on my server, all my plugins/Oxide/Rust is up to date but i still get the error.
If you can guide me on how to get the full error i can provide that.
If you can guide me on how to get the full error i can provide that.
Same on my servers as well very frustrating
Looks like the error started with plugin BlueprintShare
The only blueprint plugin i have is blueprint managerTs3hostingLooks like the error started with plugin BlueprintShare
Hello I am the author of Blueprint Share. For those here that have Blueprint Share installed does this error occur when interacting with blueprints or just randomly happening?
This only started happening when I installed blueprint share... uninstalled it and still giving issues, also did a wipe and it worked for an hour or two
Not sure what to do in regards to this issue anymore
khanyounotso im actually getting this aswell on my server, all my plugins/Oxide/Rust is up to date but i still get the error.
If you can guide me on how to get the full error i can provide that.
Should be in your logs, check at your latest log text file and look for any players that get kicked off, but this usually happens when a player experiments with a Workbench or so
I can't seem to replicate this problem with just my plugin has anyone got steps to reproduce this error 100% of the time?
Not sure if my post will help you out..ccreepI can't seem to replicate this problem with just my plugin has anyone got steps to reproduce this error 100% of the time?
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