Can't get modified configuration to workSolved

This is my current config, both the default and admin group and my user have the blueprintmanager.config permission and they do not get acces to any of the blueprints in the config file:

{
"Settings": {
"Default blueprints": [
"barricade.woodwire.blueprint",
"wall.frame.fence.blueprint",
"wall.frame.fence.gate.blueprint",
"rug.bear.blueprint",
"spikes.floor.blueprint",
"table.blueprint",
"floor.grill.blueprint",
"water.catcher.large.blueprint",
"wall.frame.garagedoor.blueprint",
"watchtower.wood.blueprint",
"water.catcher.small.blueprint",
"barricade.sandbags.blueprint",
"barricade.stone.blueprint",
"fireplace.stone.blueprint",
"gates.external.high.wood.blueprint",
"wall.external.high.blueprint",
"shutter.metal.embrasure.b.blueprint",
"wall.window.bars.metal.blueprint",
"shutter.metal.embrasure.a.blueprint",
"wall.window.glass.reinforced.blueprint",
"ladder.wooden.wall.blueprint",
"bed.blueprint",
"ceilinglight.blueprint",
"dropbox.blueprint",
"chair.blueprint",
"fridge.blueprint",
"target.reactive.blueprint",
"bucket.helmet.blueprint",
"jacket.blueprint",
"tshirt.long.blueprint",
"pants.blueprint",
"riot.helmet.blueprint",
"jacket.snow.blueprint",
"hatchet.blueprint",
"pickaxe.blueprint",
"shotgun.double.blueprint",
"weapon.mod.silencer.blueprint",
"weapon.mod.flashlight.blueprint",
"ammo.pistol.blueprint",
"flameturret.blueprint",
"guntrap.blueprint",
"trap.bear.blueprint",
"electric.blocker.blueprint",
"electric.doorcontroller.blueprint",
"electrical.branch.blueprint",
"electric.solarpanel.large.blueprint",
"electric.laserdetector.blueprint",
"electrical.memorycell.blueprint",
"electric.orswitch.blueprint",
"electric.pressurepad.blueprint",
"electrical.combiner.blueprint",
"electric.battery.rechargable.small.blueprint",
"electric.splitter.blueprint",
"electric.switch.blueprint",
"electric.timer.blueprint",
"electric.xorswitch.blueprint",
"shotgun.waterpipe.blueprint",
"weapon.mod.simplesight.blueprint",
"pistol.revolver.blueprint",
"arrow.fire.blueprint",
"salvaged.sword.blueprint",
"flare.blueprint",
"salvaged.cleaver.blueprint",
"hammer.salvaged.blueprint",
"mace.blueprint",
"shirt.collared.blueprint",
"tshirt.blueprint",
"shirt.tanktop.blueprint",
"tool.binoculars.blueprint",
"hat.miner.blueprint",
"grenade.beancan.blueprint",
"explosive.satchel.blueprint"
],
"Require workbench": true
}
}
Try removing all .blueprint and it should work on player connect.
In response to chadomat ():
Try removing all .blueprint and it should work on player connect.
Even then it doesn't work

Merged post

Apparently this config is invalid so it just resets it for some very dumb reason:

"Additional text encountered after finished reading JSON content : ÔÇï. Path '', line 79, position 1.)

{
"Settings": {
"Default blueprints": [
"barricade.woodwire",
"wall.frame.fence",
"wall.frame.fence.gate",
"rug.bear",
"spikes.floor",
"table",
"floor.grill",
"water.catcher.large",
"wall.frame.garagedoor",
"watchtower.wood",
"water.catcher.small",
"barricade.sandbags",
"barricade.stone",
"fireplace.stone",
"gates.external.high",
"wall.external.high.",
"shutter.metal.embrasure",
"wall.window.bars.metal",
"shutter.metal.embrasure",
"wall.window.glass.reinforced",
"ladder.wooden.wall",
"bed",
"ceilinglight",
"dropbox",
"chair",
"fridge",
"target.reactive",
"bucket.helmet",
"jacket",
"tshirt.long",
"pants.",
"riot.helmet",
"jacket.snow.",
"hatchet",
"pickaxe",
"shotgun.double",
"weapon.mod.silencer",
"weapon.mod.flashlight",
"ammo.pistol",
"flameturret",
"guntrap",
"trap.bear",
"electric.blocker",
"electric.doorcontroller",
"electrical.branch",
"electric.solarpanel.large",
"electric.laserdetector",
"electrical.memorycell",
"electric.orswitch",
"electric.pressurepad",
"electrical.combiner",
"electric.battery.rechargable",
"electric.splitter",
"electric.switch",
"electric.timer",
"electric.xorswitch",
"shotgun.waterpipe",
"weapon.mod.simplesight",
"pistol.revolver",
"arrow.fire",
"salvaged.sword",
"flare.blueprint",
"salvaged.cleaver",
"hammer.salvaged",
"mace",
"shirt.collared",
"tshirt",
"shirt.tanktop",
"tool.binoculars",
"hat.miner",
"grenade.beancan",
"explosive.satchel."
],
"Require workbench": true
}
}​
There are 4 dots where they should not be ;)

"wall.external.high.",
"pants.",
"jacket.snow.",
"explosive.satchel."

*edit: But the error indicates something different. I suggest removing the last } and add it back manually.
Turns out i indeed simply had to remove the last } and add it again for some odd reason
Locked automatically