What is your lang file?
NullReferenceException at CheckBlueprintsNot An Issue
Orange
What is your lang file?
The folder that is the main language or what's in the file?
The folder is both /en and /pt-br
VanessaThe folder that is the main language or what's in the file?
The folder is both /en and /pt-br
What's in the file
{
"Usage": "Usage:\n * blueprintmanager reset 'player name or id' - resets blueprints for player\n * blueprintmanager unlock 'player name or id' 'item shortname' - unlock specified blueprint for player\n * blueprintmanager unlockall 'player name or id'- unlocks all blueprints for player",
"Permission": "You don't have permission to use that!",
"No Players": "There are no players with that Name or steamID! ({0})",
"Multiple Players": "There are many players with that Name:\n{0}",
"Success": "Your action was done successfully for '{0}'!"
} I fixed in VisBasic
Do you want the file ?
https://www.screencast.com/t/BN5j8rrgyDO
(20:00:14) | Failed to call hook 'OnServerInitialized' on plugin 'BlueprintManager v1.1.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BlueprintManager.CheckBlueprints () [0x00046] in <144fe7437116432a9b487faa022479c5>:0
at Oxide.Plugins.BlueprintManager.OnServerInitialized () [0x00000] in <144fe7437116432a9b487faa022479c5>:0
at Oxide.Plugins.BlueprintManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008a] in <144fe7437116432a9b487faa022479c5>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0 Latest version of main software and getting massive Blueprint errors on loading screen.
Failed to call hook 'OnServerInitialized' on plugin 'BlueprintManager v1.1.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BlueprintManager.CheckBlueprints () [0x00046] in <507fd0740c1c4fcfb41c471c8afdfe86>:0
at Oxide.Plugins.BlueprintManager.OnServerInitialized () [0x00000] in <507fd0740c1c4fcfb41c471c8afdfe86>:0
at Oxide.Plugins.BlueprintManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008a] in <507fd0740c1c4fcfb41c471c8afdfe86>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <efb9a8684e344ecfa065c7b416e6d2fd>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b0a93b504f034a0db8b1c3d2503c0987>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b0a93b504f034a0db8b1c3d2503c0987>:0 GallorumRex
Latest version of main software and getting massive Blueprint errors on loading screen.
Failed to call hook 'OnServerInitialized' on plugin 'BlueprintManager v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BlueprintManager.CheckBlueprints () [0x00046] in <507fd0740c1c4fcfb41c471c8afdfe86>:0 at Oxide.Plugins.BlueprintManager.OnServerInitialized () [0x00000] in <507fd0740c1c4fcfb41c471c8afdfe86>:0 at Oxide.Plugins.BlueprintManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008a] in <507fd0740c1c4fcfb41c471c8afdfe86>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <efb9a8684e344ecfa065c7b416e6d2fd>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b0a93b504f034a0db8b1c3d2503c0987>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b0a93b504f034a0db8b1c3d2503c0987>:0
Did you wiped config as it was mentioned in update notes? Nope
https://gyazo.com/23bad8905ed81e262e8522b3be161424
Console command when trying to load in the plugin with the new update... My umod is fully updated along with steam.
Send full log
Wipe your config file and reload plugin
ayee it worked, ty :)
no work


yurkin
no work
That isn't related to this thread; but you are outdated by quite a few versions.
Locked automatically