Default blueprints not working
Hello,

i used your plugin to give the bp's that spawns in crates to the default player group.
i added the permission and i verivied the .JSON file and it says its correct, but for some reason the BP's are not granted to new players.
did i mis anything? 
{
  "Settings": {
    "Default blueprints": [
      "planter.large.blueprint",
      "mailbox.blueprint",
      "planter.small.blueprint",
      "rug.bear.blueprint",
      "spikes.floor.blueprint",
      "table.blueprint",
      "water.barrel.blueprint",
      "water.catcher.large.blueprint",
      "chair.blueprint",
      "watchtower.wood.blueprint",
      "water.catcher.small.blueprint",
      "barricade.sandbags.blueprint",
      "barricade.stone.blueprint",
      "fireplace.stone.blueprint",
      "fun.guitar"
    ],
    "Require workbench": true
  }
}​

used: oxide.grant group default Blueprintmanager.config. but still nothing works. please help! thanks in advance

What was the response you saw when you used the command?

Group 'default' already has permission 'Blueprintmanager.config' is what i now get when i enter the command.. thats why i cant figure it what i did wrong, i ask fresh players if they have the BP's but they are not been granted

In response to Popsmoke ():
Group 'default' already has permission 'Blueprintmanager.config' is what i now get when i enter the...
Did you reload the plugin after editing the config file?
yes, i reload it manually and by the command oxide.reload blueprintmanager
Merged post..

Could not load plugin 'blueprintmanager' (no plugin found with that file name) now i get this message. i think i use the command wrong, but i cant find the correct one 

In response to Popsmoke ():
yes, i reload it manually and by the command oxide.reload blueprintmanager
Merged post..
C...
u need write it right and look to the largely small spelling  like this

o.reload BlueprintManager
In response to Popsmoke ():
yes, i reload it manually and by the command oxide.reload blueprintmanager
Merged post..
C...
Command is right, casing of the plugin name is not. BlueprintManager, as the filename is.
aa i see, my bad :) i did the reload correct now but still... no added BP's and i know the Json is correct because i used Jsonlint to verivy it :)