Can't get loot to be customizedNot An Issue
I am having problems with knowing were i need to put my loot table this is all i have in the config:

Moderator edit: Plugin file removed, the plugin is not the configuration.
I have no idea what this is from !, my advice is go to your File manager folder, in the CONFIG folder delete Betterloot config, Delete the folder from the DATA folder, And delete the plugin folder,
When you have done that reinstall the plugin, it should put a folder in the CONFIG folder which is called Betterloot.json when you open it it will look something like this: (this is my edited one)
{
   "Generic":{
      "blueprintProbability":0.11,
      "listUpdatesOnLoaded":true,
      "removeStackedContainers":true,
      "WatchedPrefabs":[
         "assets/bundled/prefabs/radtown/crate_basic.prefab",
         "assets/bundled/prefabs/radtown/crate_elite.prefab",
         "assets/bundled/prefabs/radtown/crate_mine.prefab",
         "assets/bundled/prefabs/radtown/crate_normal.prefab",
         "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
         "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
         "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
         "assets/bundled/prefabs/radtown/crate_tools.prefab",
         "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
         "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
         "assets/bundled/prefabs/radtown/foodbox.prefab",
         "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
         "assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
         "assets/bundled/prefabs/radtown/loot_trash.prefab",
         "assets/bundled/prefabs/radtown/minecart.prefab",
         "assets/bundled/prefabs/radtown/oil_barrel.prefab",
         "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
         "assets/prefabs/npc/patrol helicopter/heli_crate.prefab",
         "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
         "assets/prefabs/misc/supply drop/supply_drop.prefab"
      ]
   },
   "Rarity":{
      "Override":{
         "autoturret":2,
         "tunalight": 4,
         "hoodie": 4,
         "electric.generator.small": 4,
         "guntrap": 4,
         "pants.shorts": 4,
         "multiplegrenadelauncher": 4,
         "ammo.grenadelauncher.he": 4,
         "ammo.grenadelauncher.buckshot": 4,
         "ammo.grenadelauncher.smoke": 4,
         "trap.bear": 4,
         "shotgun.spas12": 4,
          "shelves": 4,
           "cctv.camera": 2,
          "keycard_red": 4,
          "keycard_blue": 4,
          "roadsigns": 4,
         "lock.code": 4,
          "grenade.f1": 4,
           "dropbox": 4,
           "fogmachine": 3,
         "rifle.m39": 4, 
         "lmg.m249": 2,
         "targeting.computer":3
      }
   }
}

​
It will also put a folder in the DATA section, This will contain the NamesList.json and the LootTables.json

The NamesList contains the short and long names of all the items available in the game, this is useful if you want to add an item to the loot table that is not already there,
The LootTable allows you to configure what loot is available (and the amount) to barrels/crates/airdrops in each area of the map . PLEASE BE AWARE that you only edit the DATA LootTable when the plugin is unloaded or the server is shut down or it will not save changes, after you save the changes reload the plugin/restart the server.

Under no circumstances attempt to edit or change the plugin .cs file which is in your plugin(s) folder. except of course when you update it to an newer version.
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