Error after update?Solved

Failed to call internal hook 'OnServerInitialized' on plugin 'BetterLoot v4.0.4' [352240293] (Object reference not set to an instance of an object)
at void Oxide.Plugins.BetterLoot.LoadAllContainers() in C:/TCAFiles/Users/mateo/206803/carbon/plugins/BetterLoot.cs:line 914
at void Oxide.Plugins.BetterLoot.OnServerInitialized() in C:/TCAFiles/Users/mateo/206803/carbon/plugins/BetterLoot.cs:line 331
at object Oxide.Plugins.BetterLoot.InternalCallHook(uint hook, object[] args) in BetterLo

i get this error: 

Prefab 'assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab' requires asset scene 'AssetScene-props' to be loaded first.
Failed to call hook 'OnServerInitialized' on plugin 'BetterLoot v4.0.4' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BetterLoot.LoadAllContainers () [0x00049] in <a84a195aed5f44feb4c701e12846eadc>:0

at Oxide.Plugins.BetterLoot.OnServerInitialized () [0x00016] in <a84a195aed5f44feb4c701e12846eadc>:0

at Oxide.Plugins.BetterLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cf9] in <a84a195aed5f44feb4c701e12846eadc>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0

Loaded plugin BetterLoot v4.0.4 by MagicServices.co // TGWA
mePkLw2SmXEAjRM.png PwndwithStyleTV

i get this error: 

Prefab 'assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab' requires asset scene 'AssetScene-props' to be loaded first.
Failed to call hook 'OnServerInitialized' on plugin 'BetterLoot v4.0.4' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BetterLoot.LoadAllContainers () [0x00049] in <a84a195aed5f44feb4c701e12846eadc>:0

at Oxide.Plugins.BetterLoot.OnServerInitialized () [0x00016] in <a84a195aed5f44feb4c701e12846eadc>:0

at Oxide.Plugins.BetterLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cf9] in <a84a195aed5f44feb4c701e12846eadc>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0

Loaded plugin BetterLoot v4.0.4 by MagicServices.co // TGWA

Yea i got the same one . :/

I got it fixed now but cant post it in here since i did it with AI help and dont wanna corrupt yours maybe just wait for creator update

h62Qc626FcjR3Uu.png PwndwithStyleTV

I got it fixed now but cant post it in here since i did it with AI help and dont wanna corrupt yours maybe just wait for creator update

Darnnn.. Alright. 

jnmP3m9LAcAvRaT.jpg WAVYDANKK

Darnnn.. Alright. 

You dont need AI to fix it, for temp fix you can remove these 4 prefabs from the config 

"assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab",
"assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab",
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",

This is just a temp solution until the dev updates it for the new changes

Thanks for your help, but my question is... where exactly are those files? oxide/config? or oxide/plugins?

Where are you, developer? Fix the plugin!!!

Hey, be respectful! They do this for free! So wait like everyone else! And don't be ungrateful!

I had to remove the plugin. I'm pretty sure it was what just froze my server.

Exception while calling NextTick callback (KeyNotFoundException: The given key 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BetterLoot.MightyRNG (System.String type, System.Int32 itemCount, System.Boolean blockBPs) [0x0005c] in <0e9f6ce902b14fed8023a86eccc80ab1>:0 at Oxide.Plugins.BetterLoot.PopulateContainer (ItemContainer container, System.String prefab) [0x001a7] in <0e9f6ce902b14fed8023a86eccc80ab1>:0 at Oxide.Plugins.BetterLoot.PopulateContainer (NPCPlayerCorpse npc) [0x00094] in <0e9f6ce902b14fed8023a86eccc80ab1>:0 at Oxide.Plugins.BetterLoot+<>c__DisplayClass50_0.b__0 () [0x00000] in <0e9f6ce902b14fed8023a86eccc80ab1>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0 Scientist[3870013] was killed by [nL] RooysK[76561############] at (-294.37, 45.17, -211.63) Exception while calling NextTick callback (KeyNotFoundException: The given key 'assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BetterLoot.MightyRNG (System.String type, System.Int32 itemCount, System.Boolean blockBPs) [0x0005c] in <0e9f6ce902b14fed8023a86eccc80ab1>:0 at Oxide.Plugins.BetterLoot.PopulateContainer (ItemContainer container, System.String prefab) [0x001a7] in <0e9f6ce902b14fed8023a86eccc80ab1>:0 at Oxide.Plugins.BetterLoot.PopulateContainer (NPCPlayerCorpse npc) [0x00094] in <0e9f6ce902b14fed8023a86eccc80ab1>:0 at Oxide.Plugins.BetterLoot+<>c__DisplayClass50_0.b__0 () [0x00000] in <0e9f6ce902b14fed8023a86eccc80ab1>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0

mWBIYedQ1omKYZ7.jpg rustzonagamer

Thanks for your help, but my question is... where exactly are those files? oxide/config? or oxide/plugins?

in the configuartion file oxide/config/BetterLoot

Hello, we apologise for the frustration and issues caused by this latest forcewipe.

We published a hot fix (the same one Mabel mentioned (thank you) ) within our support discord roughly 2 hours after forcewipe. 

We strive for faster resolution, but debugging this issue took slightly longer then expected.

why do you keep saying "we" are you even human or is this some AI bot takeover?

why did your plugin even have props to being with? It should have never broke.

I say "we" because this is an account for an organisation of developers "Magic Services" - I'm speaking on behalf of the organisation.

I'm sorry for the frustration experienced. I missed this reply, as after the issue was resolved I did not check back into it for now.

For clarity, I'm Mr. Davidd.

Locked automatically