Cannot get loot to populate
Ive been bashing my head against this for a good 6 hours. Here's what i have from the server console:
(00:32:01) | [BetterLoot] Populated '0' supported containers.



I have run the loot table through a json checker.
I have looked at entities in game to make sure they are an included asset
I have reset the loot crates boxes and barrels on the server and waited over 30 minutes to an hour to see respawns.
I have checked rust.io to see if the barrels were red or white and hovered over to see loot
I have personally went to containers to check loot i hovered over in rustio.
I absolitely miss when the server would tick saying "Betterloot has refreshed x containers" 
I absolutely miss the simple refresh: True code

Please let me know just where the hell I'm messing up because at this point i just dont see it.

Heres a brief summary of my loot table and my config file is straight from the cs upload. no editing done.

		"assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab": {
			"Enabled": true,
			"ItemList": {
				"bandage": {
					"Max": 1,
					"Min": 1
				},
				"largemedkit": {
					"Max": 1,
					"Min": 1
				},
				"syringe.medical": {
					"Max": 5,
					"Min": 2
				}
			},
			"ItemsMax": 1,
			"ItemsMin": 1,
			"MaxBPs": 1,
			"Scrap": 0
		},​
just ran your example through .json validator and got this error
    Error:Expecting object or array, not string.[Code 1, Structure 1]
    Error:Strings should be wrapped in double quotes.[Code 17, Structure 65]​
you might have to go over the settings again, when you restart your server and read the rcon console (i use rustadmin) it will
say how many containers it has populated,
because my server host has a limited cut out time for editing before closing my dashboard i copy the file i want to edit to a "new text file" on my desktop and edit it there, after i have made the changes and checked it with json validator i replace the original betterloot.json file in my DATA betterloot folder with the edited one,  then i reload betterloot and wait for the confirmation on the rcon console.

19:51:20) | BetterLoot was compiled successfully in 926ms
(19:51:20) | Unloaded plugin BetterLoot v3.0.0 by FuJiCuRa / dcode
(19:51:20) | [BetterLoot] Using '18' active of '20' supported containertypes
(19:51:20) | [BetterLoot] Updating internals ...
(19:51:20) | Calling 'OnServerInitialized' on 'BetterLoot v3.0.0' took 305ms [GARBAGE COLLECT]
(19:51:20) | Loaded plugin BetterLoot v3.0.0 by FuJiCuRa / dcode
(19:51:21) | [BetterLoot] Removed 126 stacked LootContainer
(19:51:21) | [BetterLoot] Populated '5604' supported containers.​

I did a fresh install of betterloot meaning a fresh betterloot.json in the config folder and a fresh loottables.json in the data/betterloot folder and here is what i see in the rustadmin rcon for my server that is related to betterloot

(19:32:35) | [BetterLoot] Using '18' active of '20' supported containertypes

(19:32:35) | [BetterLoot] Updating internals ...

(19:32:36) | [BetterLoot] No stacked LootContainer found.

(19:32:36) | [BetterLoot] Populated '0' supported containers.

I would remove betterloot data and config folders then remove plugin , Then install Betterloot again and then restart server and watch the rcon console and see if there is any change, Do you have  other loot spawning plugins ?
I use betterloot with Fancydrop and Helicontrol with no problems.