Configuration website still work?
You can use it, but I do not support any support threads if anything goes wrong.
Use at your own risk, if you have an issue, it is up to you to solve it.
I will not give support.
Use at your own risk, if you have an issue, it is up to you to solve it.
I will not give support.
Okay, Is there any easier way to remove/add items in the lootTables file
Jimmie03Okay, Is there any easier way to remove/add items in the lootTables file
Take the time to do it.
Everything except barrels seems to work when I did it inside the config file, do you have any fixes or any known issues?
Jimmie03Everything except barrels seems to work when I did it inside the config file, do you have any fixes or any known issues?
No known issues. Are you sure you have all the barrel prefabs in the watched prefabs list?
this is how that list is looking
{
"Generic": {
"blueprintProbability": 0.11,
"listUpdatesOnLoaded": true,
"removeStackedContainers": true,
"WatchedPrefabs": [
"assets/bundled/prefabs/radtown/crate_basic.prefab",
"assets/bundled/prefabs/radtown/crate_elite.prefab",
"assets/bundled/prefabs/radtown/crate_mine.prefab",
"assets/bundled/prefabs/radtown/crate_normal.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
"assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
"assets/bundled/prefabs/radtown/crate_tools.prefab",
"assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
"assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
"assets/bundled/prefabs/radtown/foodbox.prefab",
"assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
"assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
"assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
"assets/bundled/prefabs/radtown/loot_trash.prefab",
"assets/bundled/prefabs/radtown/minecart.prefab",
"assets/bundled/prefabs/radtown/oil_barrel.prefab",
"assets/prefabs/npc/m2bradley/bradley_crate.prefab",
"assets/prefabs/npc/patrol helicopter/heli_crate.prefab",
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
"assets/prefabs/misc/supply drop/supply_drop.prefab"
]
},
"Rarity": {
"Override": {
"autoturret": 4,
"lmg.m249": 4,
"targeting.computer": 3
}
}
} I'd suggest using prefab sniffer to double check all of the lootable assets are in there.
Haven't gotten around to doing it myself as of yet.
Default
I'd suggest using prefab sniffer to double check all of the lootable assets are in there.
Haven't gotten around to doing it myself as of yet.
what is prefab sniffer?
omnihollowwhat is prefab sniffer?
It's a plugin.
Default
It's a plugin.
you ever send a message and immediately regret it? lol thats what happened when i sent that... "wHaTs PrEfAb SnIfFeR" lol i already grabbed it and achieved what i set out to do lol. thanks m8
omnihollowyou ever send a message and immediately regret it? lol thats what happened when i sent that... "wHaTs PrEfAb SnIfFeR" lol i already grabbed it and achieved what i set out to do lol. thanks m8
Oh haha, happens all the time mate!