Crate_tools.prefab 2?
artemdanilkin
I join the question, in the default configuration in the LootTable file there are no components for cars, without the plugin they are.
Have you looked in the Names list which contains all the items added to the game ?
"carburetor1": "Low Quality Carburetor",
"carburetor2": "Medium Quality Carburetor",
"carburetor3": "High Quality Carburetor",
"crankshaft1": "Low Quality Crankshaft",
"crankshaft2": "Medium Quality Crankshaft",
"crankshaft3": "High Quality Crankshaft",
"piston1": "Low Quality Pistons",
"piston2": "Medium Quality Pistons",
"piston3": "High Quality Pistons",
"sparkplug1": "Low Quality Spark Plugs",
"sparkplug2": "Medium Quality Spark Plugs",
"sparkplug3": "High Quality Spark Plugs",
"valve1": "Low Quality Valves",
"valve2": "Medium Quality Valves",
"valve3": "High Quality Valves",
"vehicle.chassis.2mod": "Small Chassis",
"vehicle.chassis.3mod": "Medium Chassis",
"vehicle.chassis.4mod": "Large Chassis",
"vehicle.chassis": "Generic vehicle chassis",
"vehicle.1mod.cockpit": "Cockpit Vehicle Module",
"vehicle.1mod.cockpit.armored": "Armored Cockpit Vehicle Module",
"vehicle.1mod.cockpit.with.engine": "Cockpit With Engine Vehicle Module",
"vehicle.1mod.engine": "Engine Vehicle Module",
"vehicle.1mod.flatbed": "Flatbed Vehicle Module",
"vehicle.1mod.rear.seats": "Rear Seats Vehicle Module",
"vehicle.1mod.storage": "Storage Vehicle Module",
"vehicle.2mod.flatbed": "Large Flatbed Vehicle Module",
"vehicle.2mod.fuel.tank": "Fuel Tank Vehicle Module",
"vehicle.2mod.passengers": "Passenger Vehicle Module",
"vehicle.module": "Generic vehicle module",
you show NamesList.json, I wrote about LootTables.json.
artemdanilkin
you show NamesList.json, I wrote about LootTables.json.
Its up to you to put the items in the loottables where you want them to be, I dont have any problems with loot or missing items as i check the names list and use it to add items to loottable and also for Dangerous treasures. FancyDrop and other (non umod) plugins.
pookins
Its up to you to put the items in the loottables where you want them to be, I dont have any problems with loot or missing items as i check the names list and use it to add items to loottable and also for Dangerous treasures. FancyDrop and other (non umod) plugins.
dude, RT has new crate with car parts in them, these crate are not in LootTable.
But as you have your own way of (not) doing things i will leave this thread, hope you sort it out
"Open BetterLoot.json and add this:
"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab","assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab","assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "https://umod.org/community/better-loot/6175-barrels-not-working
I was just asking if there was another fix like this for the new "crate_tools.prefab" thats showing up in the map with the new auto update. I have looked for this in the Prefab List but it is not updated up to the current update.
The parts are, you are not going to go looking for one crate with car parts in it on the map, you put the car parts listed in the names list into the crates (in the loottable) around the map.We're not asking about loot, new loot, or putting loot in crates. We're asking about an asset name for a crate-toolbox that loot CANNOT be assigned to. In other words there is a crate with loot that cannot be modified because we do not know the asset name. I had a look at the PrefabSniffer plugin and the asset isn't in the usual places or have a common name assuming it exists
But as you have your own way of (not) doing things i will leave this thread, hope you sort it out
Also, this toolbox crate always has a car part in it so I would assume people associate these crates specifically as having car parts. You can find an instance of this crate on the counter of oxum's.
If anyone knows or has figured this out I'd be interested too.
https://rust.facepunch.com/changes/1
This confirms there is another prefab box.
Merged post
vehicle_parts.prefab Thanks to Orange for having the ONLY current AllGameAssets list, that stays current.
I had to edit the BetterLoot.cs/LootTables.json with the new "assets/bundled/prefabs/radtown/vehicle_parts.prefab"
Delete the ALL old BetterLoot files off the server, load the X. Unload BetterLoot, then drop the new LootTables.json into the BetterLoot/Data folder.
Reload the plugin. I had to do it this way for it to work right.
in your betterloot config add this lines, under WatchedPrefabs
"assets/bundled/prefabs/radtown/vehicle_parts.prefab"
like this in the cs file.
static List<object> lootPrefabDefaults()
{
var dp = new List<object>()
{
"assets/bundled/prefabs/radtown/vehicle_parts.prefab",
"assets/bundled/prefabs/radtown/crate_basic.prefab",
"assets/bundled/prefabs/radtown/crate_elite.prefab",
"assets/bundled/prefabs/radtown/crate_mine.prefab",