Crates and barrels are not working anymore
After this new rust update, they are not working with better loot anymore, are they?

We are not getting 3x (as we configured)
Are there any errors?
The more information I have, the faster I'm able to take a look and fix it.
No errors at all. Thats the weird part, lol. Now that I reloaded the plugin some barrels are working and some are not, I will check some stuff here and see if I can find errors!
I've taken a look at the code itself already, expecting something to be broken, but no red lines.

I'll do some testing on my end as well.
it's not working for me either.. It seems that all the loot went back to the crappy default and is ignoring the better loot settings.  I also get no errors.
Still working for me.
We've been seeing some odd discrepancies on our server when it comes to loot as well, we're not getting any errors either. However facepunch did recently change the loot spawns tier 1 and 2 on roadside monuments.
just tested and betterloot is working fine for me
I get 3x from barrels
I figured out what was wrong with mine, Somehow after the update, the file created the default code and mixed it in with the changes I had made.. so everything was a mess and the file wasn't being read correctly if at all. I took out all the default stuff and fixed mine to how it's supposed to be, now it works fine again.
Yea, I was able to fix it now. This crazy update, eh?
What is happening on my server is the BetterLoot Loot Table is being overwritten with default loot code.  I've rewritten it three times and it keeps getting overwritten.  Not only is it being overwritten but containers are being duplicated within the loot table file.  I am getting this error:

oxide.reload BetterLoot
[BetterLoot] JSON error in 'LootTables' > Line: 3947 |
Unloaded plugin BetterLoot v3.0.0 by FuJiCuRa / dcode
[BetterLoot] Updating internals ...
Loaded plugin BetterLoot v3.0.0 by FuJiCuRa / dcode
[BetterLoot] Removed 109 stacked LootContainer
Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BetterLoot.PopulateContainer (LootContainer container) [0x0000c] in <4016ffa77d2247c9bd69912223decc57>:0
at Oxide.Plugins.BetterLoot.<UpdateInternals>m__0 () [0x000b2] in <4016ffa77d2247c9bd69912223decc57>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b0a93b504f034a0db8b1c3d2503c0987>:0
Check your config file, the only reason it would reset it is if there's an invalid character somewhere and the file is read as having an error, causing it to be wiped and replaced.
Barrels ain't working on our server. No errors and the files were checked/changed many times.
It is restarting after a couple of days, I dont know why.
I've had to rewrite the loot table file every day since wipe.  It keeps overwriting itself and creating duplicate container entries.  Something is very broken, no idea what.