Good idea to list BetterChatMute as a dependency

Be a good Idea to list BetterChatMute as a dependency. always wondered why players wouldn't get unmuted automatically until I dug into the .cs file today to see if I could see why /filter check <player name or id> wouldn't work and only checks yourself. compared the previos version to the latest and notice that you added  BetterChatMute as a PluginReference.

its just listed to see if player is muted by betterchatmute

9fltO7zUrnGJvcJ.png NooBlet

its just listed to see if player is muted by betterchatmute

Hmmm okay. Why would it not be unmuting players without it then? 
Rustyspoon342
Hmmm okay. Why would it not be unmuting players without it then? 

To start with, I would change this:

if (BetterChatMute != null)

To this:

if (BetterChatMute != null && !BetterChatMute.IsLoaded)

It's possible that Better Chat Mute was loaded during a session, but never unloaded fully somehow (rare issue). The IsLoaded check would fix that instance. I don't know if that would case this particular one, and you'd likely see an error if it got past the null check anyway.

tgZPnuQrtfzLoZg.jpg Wulf

To start with, I would change this:

if (BetterChatMute != null)

To this:

if (BetterChatMute != null && !BetterChatMute.IsLoaded)

It's possible that Better Chat Mute was loaded during a session, but never unloaded fully somehow (rare issue). The IsLoaded check would fix that instance. I don't know if that would case this particular one, and you'd likely see an error if it got past the null check anyway.

Alright never had BetterChatMute installed until now. But you have gave me an idea it could be Player Administration from Phon3nix90. As it has a muting feature that you can mute players from its UI and it's the only other plug-in that handles muting I have installed. 

https://umod.org/plugins/player-administration