Awesome! Thank you sir, this is great news!
Merged post
Looks like when those players hit their base now, the following error is created:
10/10 14:11:08 | Failed to call hook 'OnHammerHit' on plugin 'BaseRepair v1.0.21' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object)
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00014] in <0b31faaf1c50461d95c83ac166a20393>:0
at Oxide.Plugins.BaseRepair.OnHammerHit (BasePlayer player, HitInfo info) [0x001db] in <a1ddc9d9075d46f7a62e7d2222f844fc>:0
at Oxide.Plugins.BaseRepair.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e5] in <a1ddc9d9075d46f7a62e7d2222f844fc>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
From my tests I haven't been able to recreate this with any multi TC build on my end. But it does seem they are experiencing this each time they hit with the hammer when using the command. This is the same 6 TC build they had before.