Probably very big lag and make all players disconected for time out

Hi,

I have install the new version tonight and many problems after that.. several crash for all conected players who have been disconected for time out.

Impossible to know who.. and if somebody have use hamer jus before all this crash.

I have unload the plugin, no more crash since and now I'm back on the last version.

regards

Cyril

This plugin is currently broken, roll back to old version

(17:59:54) | Exception while calling NextTick callback (NullReferenceException: )

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at BaseEntity.PivotPoint () [0x00000] in <415536993ad44421a7cf5b44a0a39279>:0

at Oxide.Plugins.BaseRepair.GetNearbyBuildingBlock (BaseEntity entity) [0x00008] in <53e060546d7b46139ce8abd00dc57ae0>:0

at Oxide.Plugins.BaseRepair.OnEntitySpawned (IOEntity entity) [0x00000] in <53e060546d7b46139ce8abd00dc57ae0>:0

at Oxide.Plugins.BaseRepair+<OnBuildingSplit>c__AnonStorey2.<>m__0 () [0x00032] in <53e060546d7b46139ce8abd00dc57ae0>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <ac41dd3599754d448b8c218b34645820>:0

(17:59:54) | Exception while calling NextTick callback (NullReferenceException: )

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at BaseEntity.PivotPoint () [0x00000] in <415536993ad44421a7cf5b44a0a39279>:0

at Oxide.Plugins.BaseRepair.GetNearbyBuildingBlock (BaseEntity entity) [0x00008] in <53e060546d7b46139ce8abd00dc57ae0>:0

at Oxide.Plugins.BaseRepair.OnEntitySpawned (IOEntity entity) [0x00000] in <53e060546d7b46139ce8abd00dc57ae0>:0

at Oxide.Plugins.BaseRepair+<OnBuildingSplit>c__AnonStorey2.<>m__0 () [0x00032] in <53e060546d7b46139ce8abd00dc57ae0>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <ac41dd3599754d448b8c218b34645820>:0