disconnecting: Exception (cs:114033): NullReferenceException: Object reference not set to an instance of an object. ItemDefinition.%05f512bb5437f72c8abe26923ce70c51e886f9a1 (%40ef5e55480a44150f5483c277a71defe6856a9b %b980d182315c39d3bc2fb719df2c982a1da70e6b) (at <00000000000000000000000000000000>:0) SelectedItem.%15693b985bfdabdd8025ddd8ec6bccb256572ed4 (%40ef5e55480a44150f5483c277a71defe6856a9b %b980d182315c39d3bc2fb719df2c982a1da70e6b) (at <00000000000000000000000000000000>:0) SelectedItem.%0cafc5623ae3054ee5311464ac4786d1d12f00de (ItemIcon %eff028c033e3d5a897cc8c9a309e26346108ceaf, System.Boolean %8e3ef37f641501f79e4c06d4d164f133b0af8dd9) (at <00000000000000000000000000000000>:0) ItemIcon.OnPointerClick (UnityEngine.EventSystems.PointerEventData %a675e00478a9fe425921658f2ead092da522b16f) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem:Update()
it happens when i open normal inventory with something equiped like knife or guns