Do not loot the backpack in the save zoneNot An Issue

Do not loot the backpack in the save zone

I don't understand your request. This was written using imperative tense, like you are issuing a command. Are you saying that you don't want to allow players to loot dropped Backpacks in safe zones?

Sorry, it was a hard day. Players do not have access to their backpacks dropped in save zone.

I just tested was able to loot my dropped backpack in a safe zone just fine. You probably have another plugin blocking looting of it.

if in your plugin in function DroppedItemContainer SpawnDroppedBackpack(Vector3 position, int capacity, List<Item> itemList)
you add
droppedItemContainer.OwnerID = OwnerId;
after
droppedItemContainer.playerSteamID = OwnerId;
, then everything works fine. Maybe this has something to do with the concept of my server. Could you please add this line to the plugin, otherwise I have to change it every time. Thank you.

I'll include that in the next update.

Thank you. :)

Upon closer inspection, I don't fully agree with making this change yet.

In the vanilla Rust code, OwnerID doesn't appear anywhere in the DroppedItemContainer code, meaning Rust doesn't care whether that property is set to. It only cares about playerSteamID, which Backpacks sets already, before the container is spawned. You may be using a plugin which is overriding the vanilla behavior when a player tries to loot the container, or a plugin which overrides the playerSteamID property of the container. Either way, the other plugin is doing something wrong and should be fixed.

When you attempt to loot your backpack in a safe zone, what feedback do you get? Do you see a chat message or other pop-up? Knowing the exact message that you see will help determine whether it's vanilla behavior or which plugin is causing the issue.

There are no messages, it just doesn’t let you loot and that’s it.

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