Fails to report when stashes are destroyed by building blocks or fire

Automated stash traps don't show up on /radar stash they show up as /radar box & actual stashes don't get recorded when revealed/opened. Also the stash traps can be broken with fire damage (flame thrower/Molotov/incindiary ammo/explosives/ or by placing foundations over them without revealing them & after they drop the loot bag it doesn't trigger the trap notification.

Well, by default, stashes are meant to take damage, including from fire or building blocks, and the plugin doesn't make them immune to such damage, as it could appear suspicious for potential cheaters. Instead, AutomatedStashTraps flags a violation and notifies you when a player damages a stash in such a way. The fact that it's not reporting to you is a separate issue. So please provide me with your config file, as it could be an issue with your settings

{
  "Version": "1.5.2",
  "Spawn Point": {
    "Maximum Attempts To Find Spawn Points": 1500,
    "Safe Area Radius": 3.0,
    "Entity Detection Radius": 25.0,
    "Player Detection Radius": 25.0
  },
  "Automated Trap": {
    "Maximum Traps To Spawn": 500,
    "Destroy Revealed Trap After Minutes": 2,
    "Replace Revealed Trap": false,
    "Dummy Sleeping Bag": {
      "Spawn Along": false,
      "Spawn Proximity To Stash": 0.9,
      "Spawn Chance": 100,
      "Randomized Skin Chance": 100,
      "Randomized Nice Name Chance": 100
    }
  },
  "Violation": {
    "Reset On Wipe": true,
    "Can Teammate Ignore": false,
    "Can Clanmate Ignore": false
  },
  "Moderation": {
    "Automatic Ban": false,
    "Violations Tolerance": 3,
    "Ban Delay Seconds": 60,
    "Ban Reason": "Cheat Detected!"
  },
  "Notification": {
    "Prefix": "<color=#F2C94C>Automated Stash Trap</color>:",
    "Enable Console Report": true,
    "Stash Report Filter": 0
  },
  "Discord": {
    "Post Into Discord": true,
    "Webhook Url": "",
    "Report Interval": 60.0,
    "Message": "Cheater, cheater, pumpkin eater! Looks like someone's been caught breaking the rules!",
    "Embed Color": "#FFFFFF",
    "Embed Title": "A cheater has been spotted",
    "Embed Footer": "",
    "Embed Fields": [
      {
        "name": "Player Name",
        "value": "$Player.Name",
        "inline": true
      },
      {
        "name": "Id",
        "value": "$Player.Id",
        "inline": true
      },
      {
        "name": "Violations Count",
        "value": "$Player.Violations",
        "inline": true
      },
      {
        "name": "Revealed Stash Type",
        "value": "$Stash.Type",
        "inline": true
      },
      {
        "name": "Stash Id",
        "value": "$Stash.Id",
        "inline": true
      },
      {
        "name": "Grid",
        "value": "$Stash.Position.Grid",
        "inline": true
      },
      {
        "name": "Reveal Method",
        "value": "$Stash.Reveal.Method",
        "inline": true
      },
      {
        "name": "Stash Owner Name",
        "value": "$Stash.Owner.Name",
        "inline": true
      },
      {
        "name": "Stash Owner Id",
        "value": "$Stash.Owner.Id",
        "inline": true
      },
      {
        "name": "Team Info",
        "value": "$Player.Team",
        "inline": true
      },
      {
        "name": "Player Connection Time",
        "value": "$Player.Connection.Time",
        "inline": true
      },
      {
        "name": "Server",
        "value": "$Server.Name $Server.Address",
        "inline": true
      }
    ]
  },
  "Stash Loot": {
    "Minimum Loot Spawn Slots": 1,
    "Maximum Loot Spawn Slots": 6,
    "Spawn Chance As Blueprint": 0,
    "Spawn Chance With Skin": 100,
    "Spawn Chance As Damaged": 0,
    "Minimum Condition Loss": 5.0,
    "Maximum Condition Loss": 95.0,
    "Spawn Chance As Repaired": 15,
    "Spawn Chance As Broken": 5,
    "Loot Table": [
      {
        "Short Name": "rifle.ak",
        "Minimum Spawn Amount": 1,
        "Maximum Spawn Amount": 1
      },
      {
        "Short Name": "ammo.rifle",
        "Minimum Spawn Amount": 65,
        "Maximum Spawn Amount": 200
      },
      {
        "Short Name": "explosive.satchel",
        "Minimum Spawn Amount": 1,
        "Maximum Spawn Amount": 20
      },
      {
        "Short Name": "explosive.timed",
        "Minimum Spawn Amount": 1,
        "Maximum Spawn Amount": 20
      },
      {
        "Short Name": "chocolate",
        "Minimum Spawn Amount": 5,
        "Maximum Spawn Amount": 20
      },
      {
        "Short Name": "bottle.vodka",
        "Minimum Spawn Amount": 1,
        "Maximum Spawn Amount": 1
      }
    ]
  }
}


Merged post

But why are they not coming up as stash traps in AdminRadar?

Alright, I noticed that your StashReportFilter config is set to 0, which means it'll only track and alert you for automated traps. You can find the possible values and their meanings in this section https://umod.org/plugins/automated-stash-traps#reports-filter

Another thing, it's important to wait for at least 60 seconds before checking if you received a report or not. Why? Well, reports aren't sent instantly. Instead, there's a slight delay to group them together if multiple stashes were opened within a short period of time. This helps prevent spamming of reports. Now, if you need to adjust this delay, you can do so in the ReportInterval config. However, I would recommend keeping it as is, as it serves a useful purpose

But why does admin radar pick them up as a box?
Also I was thinking if you put triggers for ways you can break the stash so that you get alerted when they do anything to a stash, that be awesome!