Automated Stash Traps 2
Part 2 is here, and it's better than ever! Now available in the beta branch. This update brings numerous enhancements, new features, and bug fixes aimed at improving the plugin's efficiency, usability, and ability to catch cheaters.
If you're interested in testing out the beta, you can download it at:
https://umod.org/plugins/automated-stash-traps?branch=beta#updates
Some of the major highlights of this release
The ultimate trap upgrade
Now you can spawn dummy sleeping bags along with traps to give them even more credibility and make them even more convincing to potential cheaters. These sleeping bags will spawn with random skins and names, selected from a list of 5000 names, adding an extra layer of realism.
Effortless loot customization
Customizing your stash loot table has never been easier with the new loot editor. Simply spawn the items you want, drop them into the box, and the plugin will take care of everything for you, automatically deciding whether to spawn the items as blueprints, with skins, as damaged or repaired, or even as broken items, without you having to fuss with any config settings.
Make your life easier with the one-click trap setup
Looking to quickly set up a trap near a suspected cheater? This new command makes the process a breeze. Simply place the stash on the ground, and the plugin will handle the rest, eliminating the need for you to manually spawn a stash, fill it with items, and hide it. This feature is especially useful for moderators who may not have access to the F1 spawning menu.
Automated justice
Eliminate the risk of cheaters slipping through the cracks with the new automatic ban feature. When players reach a certain number of violations, they will be automatically banned, although admins can review and override these bans if necessary. This feature helps to ease the workload on admins and ensure that cheaters are held accountable for their actions, even when admins are not available 24/7.
No more inconvenient trap locations
To address a common issue of traps spawning in inconvenient or even impossible locations, the new spawn point generator has been improved to consider a wider range of terrain, including cliffs, rocks, ice sheets, lakes, and roads. This ensures that traps only appear in places where players can actually build and deploy stashes. Furthermore, the process of finding and validating spawn points has been optimized for better performance and to reduce strain on your servers.
Exploit prevention
Finally, I've addressed the issue of players attempting to exploit building foundations to reveal stashes without detection. Any such attempts will now be properly flagged as violations. Additionally, issues with duplicate violations have been resolved.
In addition to a number of experimental improvements and bug fixes.
Feedback
I welcome any feedback or reports of issues you may have encountered with this update. Your input will help improve the plugin by addressing and fixing any problems before the official release. You can leave your feedback or report any issues in this thread.
