The plugin is working for every normal event but I use the plugin to try and increase the patrol heli rates. Not a single one has been spawned since todays wipe, although my InfoPanel plugin shows a patrol heli out and about. I suspected it might register the new player controlled attack heli, and it does. When I ran the kill event command, it deleted my attack heli. The plugin is conflicted
Plugin works but cannot spawn patrol heli through the plugin after update
I am seeing the same thing. Here is the error message I get in the logs:
[Automated Events] Helicopter prefab does not exist. Please notify the plugin developer
Having the same issue heli is not spawning :(
Hello,
"change BaseHelicopter to PatrolHelicopter in the plugin to fix it
- ctrl + F to find basehelicopter and replace all with PatrolHelicopter
It's ok with this fix.
;) :) ;)
Changing BaseHelicopter to PatrolHelicopter does not seem to be working for me. I am getting the following errors:
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"
Maybe I am doing something wrong?
I too used replaceall to copy the exact "basehelicopter" with the new one and it does not seem to be working for me (in AutomatedEvents.cs)
Merged post
Correction, it did work. Sorry for the confusion. The find and replace worked here (And I had to do it on my infopanel plugin too). Thanks for the help guys.
Merged post
Correction, it did work. Sorry for the confusion. The find and replace worked here (And I had to do it on my infopanel plugin too). Thanks for the help guys.
Good call @strikeeagle12 replacing it in both AutomatedEvents and InfoPanel seems to solve the problem. Thanks!
Since this is unowned, should I make a patch for this plugin?
@Gbutome Worked great Thank you i replaced every BaseHelicopter with PatrolHelicopter in the .cs file and it is working.
seacowz
Good call @strikeeagle12 replacing it in both AutomatedEvents and InfoPanel seems to solve the problem. Thanks!
Since this is unowned, should I make a patch for this plugin?
Not sure what the process is for maintaining it but it does seem like some fairly simple updates :) Its definitely appreciated if you can and do
@Gbutome Nice one mate.
How about fixing Security Lights lol
GoblinTonka@Gbutome Nice one mate.
How about fixing Security Lights lol
Hi, I just posted this in the last plugin conversation topic ( uMod - Need Update?? - Security Lights - Community ).
Merged post
For those who want the FIX of this plugin (AutomatedEvents.cs), here it is:
;) :) ;)