Bradley APC still spawning twiceFixed
Hey, just wanted to let you know Bradley is still spawning twice on my server with the latest versioin of the plugin.

It has been doing it for the last few updates to the plugin where before it never used to. I have no other event type plugins on the server and server.events is false.

Double Bradley happens all the time, I would say about 90% of the time it spawns twice.

I tried to spawn manually to test this and it did not spawn saying it was already out. but left to it's own devices it spawns double all the time.

Yesterday I spent some time on the server looking at it. I took the Bradley a couple times. One time it spawned again after less than 5 minutes after I destroyed one, the fire was still burning on the destroyed one.

Something isn't right still.
Yup it happened on my server too. This is a most vexing bug.

Hello,

I have noticed that I get a second Bradley when the first one has been destroyed and is still burning.  Looks like the check for an existing Bradley needs to take a burning Bradley into account.  I think that would fix the problem.

Tahnks,
seacowz

it happens even when it is not burning on mine. I end up with two bradley's mating... I have gone over the code, and added another check, but have not found the root cause. This is very vexing.
Hi I'm getting more the one event at a time. Like cargo plane and plan crash. Also Chinook only drops crates at trainyard?
{
  "Settings": {
    "AnnounceOnLoad": "false",
    "TurnOffEvents": "true",
    "UseGUIAnnouncementsPlugin": "false"
  },
  "Events": {
    "Bradley": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "CargoPlane": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "CargoShip": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "Chinook": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 3,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "EasterEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "HalloweenEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "Helicopter": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "HelicopterRefuel": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "PilotEject": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "PlaneCrash": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "SantaEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "XMasEvent": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 60,
      "MaximumTimeBetween": 120,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    }
  }
}
There is already a few threads on this. It is a vexing bug. I am asking some more talented developers to see if they can spot where I have messed up.
5b5c36c6b9361.png mspeedie
it happens even when it is not burning on mine. I end up with two bradley's mating... I have gone over the code, and added another check, but have not found the root cause. This is very vexing.
Yes on my server too, both found in the entrance to the launch site compound, one mounted the other! :)
Supreme helped me debug this, we are testing a fix. If you want to help beta test it contact me on discord: Mal.Speedie#2641

Merged post

This should be fixed. Please read the documentation as there has been a lot of code changes.
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