Cargo ship spawning more than onceFixed
As the title says, Cargoship is spawning more than once, 3-4 at once is not uncommon.
Also locked crates at power plant keeps spawning. Found 3 locked crates stacked on top of each other.
Otherwise cool script, hope someone got time to help me, thank you
This plugin does not affect locked crates, that could be due the CH47. Shoot me your config and I will give it a check. Only the Bradley blocks spawning if one is already out. So if you call CargoShips too often you can have a few circling the map. I do that intentionally on my server so the various teams can all have a go.
5b5c36c6b9361.png mspeedie
This plugin does not affect locked crates, that could be due the CH47. Shoot me your config and I will give it a check. Only the Bradley blocks spawning if one is already out. So if you call CargoShips too often you can have a few circling the map. I do that intentionally on my server so the various teams can all have a go.

Oh, my mistake. Is there another way to control it so locked crates won't stack like that? 
I see, problem is I haven't spawned any Cargoships, and thank you for taking time helping me. Here is the config:

{
    "Settings": {
        "AnnounceOnLoad": "true",
        "RemoveOnStart": "false",
        "UnlimitedBradleys": "false",
        "UseGUIAnnouncementsPlugin": "false"
    },
    "Events": {
        "Bradley": {
            "Enabled": true,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 30,
            "MaximumTimeBetween": 45,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "CargoPlane": {
            "Enabled": true,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 30,
            "MaximumTimeBetween": 45,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "CargoShip": {
            "Enabled": true,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 30,
            "MaximumTimeBetween": 45,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "Chinook": {
            "Enabled": true,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 30,
            "MaximumTimeBetween": 45,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "EasterEvent": {
            "Enabled": false,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 30,
            "MaximumTimeBetween": 60,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "HalloweenEvent": {
            "Enabled": false,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 30,
            "MaximumTimeBetween": 60,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "Helicopter": {
            "Enabled": true,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 45,
            "MaximumTimeBetween": 60,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "HelicopterRefuel": {
            "Enabled": false,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 45,
            "MaximumTimeBetween": 60,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "PilotEject": {
            "Enabled": false,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 45,
            "MaximumTimeBetween": 60,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "PlaneCrash": {
            "Enabled": false,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 45,
            "MaximumTimeBetween": 60,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "SantaEvent": {
            "Enabled": false,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 30,
            "MaximumTimeBetween": 60,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        },
        "XMasEvent": {
            "Enabled": false,
            "AnnounceNext": false,
            "DisableDefault": false,
            "JustSpawned": false,
            "MinimumTimeBetween": 60,
            "MaximumTimeBetween": 120,
            "Real_or_Game_Always": "Always",
            "BeginRun": 0.0,
            "EndRun": 0.0,
            "NextRun": "1900-01-01T01:01:00"
        }
    }
}
First thing you have to do is,
set DisableDefault": false to DisableDefault": true, if you will keep it to false, it's still gonna run default cargo ship event.
You can get two if you run both (default and AutomatedEvents). Honestly it is not too bad, I view using DisableDefault as something to use with caution as it adds server load. I see you have it set to 30-45 minutes, that too can lead to overlapping ones as well. It takes around 40 minutes for a Cargoship to do its run so there can be some overlap with the settings you have.

Are you running any other event plugins? That could account for more entities concurrently as well. if you are getting so many crates that seems odd. You are running it frequently so over a day they might stack up on a less active server.
Weird, i got 2 cargo ships at the same time as well.
How come?

"CargoShip": {
"Enabled": true,
"AnnounceNext": false,
"DisableDefault": true,
"JustSpawned": false,
"MinimumTimeBetween": 260,
"MaximumTimeBetween": 380,
"Real_or_Game_Always": "Always",
"BeginRun": 0.0,
"EndRun": 0.0,
"NextRun": "1900-01-01T01:01:00"
},
Exact same time, or both out at the same time?
5b5c36c6b9361.png mspeedie
Exact same time, or both out at the same time?

They both was out is same time, but different locations.
One cargo arrived faster.

mikki

Oh, my mistake. Is there another way to control it so locked crates won't stack like that? 
I see, problem is I haven't spawned any Cargoships, and thank you for taking time helping me. Here is the config:

Sorry for the late response. It did solve the problem disabling default options at the start, but now I get 2 Cargoships sometimes.
Also a patrol heli haven't been seen on my server today, tried calling the it maunally after waiting a full day. Nothing happened.
Also when trying to activate Helicopter Refuel event as well as Pilot Eject, nothing happens. This is my new config: 

{
  "Settings": {
    "AnnounceOnLoad": "true",
    "RemoveOnStart": "false",
    "UnlimitedBradleys": "false",
    "UseGUIAnnouncementsPlugin": "false"
  },
  "Events": {
    "Bradley": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "CargoPlane": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "CargoShip": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 50,
      "MaximumTimeBetween": 50,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "Chinook": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "JustSpawned": false,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "EasterEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "HalloweenEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "Helicopter": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "HelicopterRefuel": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "PilotEject": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "PlaneCrash": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "SantaEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": true,
      "JustSpawned": false,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    },
    "XMasEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "JustSpawned": false,
      "MinimumTimeBetween": 60,
      "MaximumTimeBetween": 120,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "NextRun": "1900-01-01T01:01:00"
    }
  }
}​
I think I found an alternative approach that will allow you to set a maximum spawn without having to disable defaults. Testing it now on my production and test server. If you want to be a beta tester pm me on discord to get a copy. Mal.Speedie#2641
5b5c36c6b9361.png mspeedie
I think I found an alternative approach that will allow you to set a maximum spawn without having to disable defaults. Testing it now on my production and test server. If you want to be a beta tester pm me on discord to get a copy. Mal.Speedie#2641

Very interesting, that would be an honor. Add'd since I can't PM ya

 

Please let me know if this recurs, and your config if it is. Hopefully with the new limiter and turning off server events should stop this.
Locked automatically