NullReferenceException at StartEventTimerFixed
I will test this on my test server to see if I can reproduce and correct this.

Merged post

I can reproduce this.  I need to wait for the entities to be fully generated before trynig to clean them up.  I will try adding a wait before doing that.
@mspeedie      Hello, could you see the problem and solve it? cordially.
I have been working overtime at work so have not had much time to work on this.  I am not scheduled to work this weekend so will focus on it more then.  I put a delay in but still got a null reference so will need to check what I missed.  I am testing this on my development and production box to iron out all the bugs adding the new timer and delete default logic added.  A lot of unintended consequences.
OK. Thank you for your work.
Got this when updating server today to Easter Event 

(16:09:59) | AutomatedEvents was compiled successfully in 2151ms (16:09:59) | Failed to initialize plugin 'AutomatedEvents v0.3.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AutomatedEvents.StartEventTimer (Oxide.Plugins.AutomatedEvents+EventType type, System.Boolean announce) [0x001f6] in :0 at Oxide.Plugins.AutomatedEvents.Loaded () [0x0006b] in :0 at Oxide.Plugins.AutomatedEvents.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e2] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <008b12f41ec4452da1a5497eeb849299>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0006e] in <008b12f41ec4452da1a5497eeb849299>:0 (16:09:59) | Unloaded plugin AutomatedEvents v0.3.5 by k1lly0u
known issue, working on a fix.

Merged post

This should be addressed in the recent release.  please delete and recreate the configuration.  Please confirm this is corrected.
Hi @mspeedie , so I'm coming to tell you the result of your fix. I couldn't get any errors while loading the server. So my concern here is RESOLVED. I go into TEST mode in order to check in the long run if there are errors or bugs. Thank you again. Resolved.
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