Patrol helicopter bugged outFixed
Good morning. 

It comes to my attention that the patrol helicopter being released from the plugin has issues. Recent reports from my players suggested that the patrol helicopter is hanging in trees as some kind of monkey. Does anyone else has a hanging patrol and is there a fix for this? 

More detailed information

  1. Do I have events from server itself on false in the console? no
  2. Do I have another plugin that could alter the patrol? Yes, removed it to see if the conflict was over, sadly not the case. 
  3. Do I use 3rd party DLL? Yes, rustedit.dll and discord.dll
What is the helicopter doing/ not doing that is different than normal? I run Helicontrol and discord on my server and it is working ok for my server. I use a procedural generated map, I wonder if that is an issue. When you manually spawn a helicopter from the console does it work ok?
morning. 

Yes, everything works perfectly fine when i spawn in manually. The patrol just stops at trees and hangs in there like its a monkey. ( chopper stays at one spot and doenst move until you shoot it ) 
Are you on the latest oxide version: Oxide.Rust Version: 2.0.4462 ?I will do some testing to see what is going on. I normally run helicontrol so will turn that off for testing.
the last update i did was with the last patch of fragnet. Any way to check this version? 
in console go o.version to show the oxide version.
I did not get this on my test server on the latest version of oxide.
Good morning. 

I'm so sorry for the late reply. Sometimes, the website doenst want to show me when people replied. 

The version we had was indeed outdated. We had it updated and it started to work again. However, as you said that you had it disabled, i take the opportunity to do the same and just leave it as it was before. 

Suggestion

The question, is it possible to add a min and max amount of spawns when timed trigger hits? For example, instead of 1 helicopter, i would like to spawn 2 helicopters once the timer triggers the event. 
That is a function of HeliControl, it has all sorts of fine grained control and is a decent plugin. I will look into allowing multiple with a min/max so it can be varies for all but the bradley (It is meant to only have one out at a time).
correct, Bradleys should never spawn with more than just one in the same area. That's why I did the Bradley part trough rustedit ( have one driving on the airfield as well for the ring road around one of the customs made monuments.... talking about it makes me wonder if the issue happened with a combination of the rustedit its DLL as well now. Not sure if it could conflict tho.  
you would need custom control to set the nav path for both of those. I have coded for procedural maps, I use the normal spawning for Bradley's so not certain how that would work on a custom map. I have it hard coded to not spawn a Bradley if one is already out.
This should be addressed in the latest release.
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