Event xmas and santa problem (spawned at 0.0.0)Solved
runevent xmas or in chat /runevent xmas

nothing happened :x

runevent santa or /runevent santa in chat

he spawn in water... he don't come on the map

[AutomatedEvents] Christmas is occuring
Look rotation viewing vector is zero
spawned santasleigh[6046222] at (0.0, 0.0, 0.0)
[AutomatedEvents] Santa is coming, have you been good?
Look rotation viewing vector is zero
spawned santasleigh[6047004] at (0.0, 0.0, 0.0)


I have a suggestion, would you be able to add the arguments of the position of the player:

example:

runevent santa position.x position.y position.z

or

runevent santa playername position.x position.y position.z
about xmas event, i need to be set true this xmas.enabled and it work.

Only santa spawn and drop on the water out of the map...
Santa is not working until the next update from Facepunch.
I have all the events set up, but they don't all work atm.  FacePunch reuses code.  For example Easter code is used in Halloween, and now Halloween  acts odd as some of its code has possibly been reused (possible Christmas event).  I leave the hooks in so when they do work you can use them ASAP.  I will test the 18th patch as soon as I can to ensure everything that can works, does.  I run a staging server to try to keep an eye on what is coming up to try to keep up.  I wish they all worked year round, but that would require FacePunch to leave the discrete and in the base code, but that is not their style.
Hello,

runescape => santa work, he spawn and drop.... but he drop only in water and out of the map (+4500m from me).

mspeedie yes, it's very complicated... :(
I'll play with it tomorrow and see if there is a way to reposition it like the cargoship.

Merged post

It appears to not work yet, it is a bit messed up.  Hopefull with the patch next week it will work ok.
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