Bradley not respawning after destructionFixed
Once the timer for bradley expires if the bradley is already spawned this message appears
[AutomatedEvents]  Bradley already out

After this the timer does not reset, so when a player destroys the bradley, it never respawns. Cargo plane and other events seem to be running correctly. Also once the timer expires trying to force the bradley to spawn using the /runevent command returns CahzxU4.png

Hm, so bradley finally respawned 1 hour after it was destroyed. Config is set to 30 minutes tho.
  "Events": {
    "Bradley": {
      "AnnounceNext": false,
      "Enabled": true,
      "MaximumTimeBetween": 30,
      "MinimumTimeBetween": 30,
      "NextRun": "1900-01-01T01:01:00"​

 

Time stamps from when I destroyed it and it respawned.

(19:13:32) | {
  "Channel": 0,
  "Message": "[Owner] Out2kill: testing something with bradley",

(20:14:17) | BradleyAPC Spawned at :(-984.7, 27.4, -1117.7)
I'll set the timer to reset, good catch.

Merged post

Ok it coded to reset the timer (delete the old timer if present first) for Bradley, Helicopter and CH47 when they are destroyed.  I am testing this now on Old Souls PVE, it works ok on my server I will release it.

Merged post

Released.  Please let me know if there any issues.  I have layered a lot more functionality on so it sometimes has unintended consequences.  I need to be more throughal in my testing, my apologies.
Locked automatically