Once the data file gets around 6500 players (or greater), and players start opening doors on the server, the server freezes up. Packet flooding ticks out the ass and it will immediately kill a server.
Figured I'd mention that in the hopes you can make it not add every single player that joins to the data file. The older version only added a player to the data once they set a timer. This would hopefully delay the need to wipe the data file as frequently.
Figured I'd mention that in the hopes you can make it not add every single player that joins to the data file. The older version only added a player to the data once they set a timer. This would hopefully delay the need to wipe the data file as frequently.