Conflict with DynamicCupShare sharing?Not An Issue
When the player opens the door, AutoDoor will set the door according to the player's settings.
If another player opens the door again while the door is waiting to close automatically, it will not overwrite the previous player ’s settings
Merged post
If you have any suggestions, please let me know
The issue doesn't seem to have anything to do with multiple players interacting with doors during opening/closing. Its quite simply as I described. If a player has a "door type" disabled in autodoors and they use the doors on a base where door sharing is enabled via DynamicCupShare but they are not authed on TC then their settings seem to be used for the doors at that base. Once they auth on TC things function as they should and their door settings don't seem to function at the other players base (which is correct i believe).
Based on what you said sounds like it might be something that Dynamic Cup share is doing then. I'll bark up that tree instead. Cheers
sutonimhThe issue doesn't seem to have anything to do with multiple players interacting with doors during opening/closing. Its quite simply as I described. If a player has a "door type" disabled in autodoors and they use the doors on a base where door sharing is enabled via DynamicCupShare then their settings seem to be used for the doors at my base.
Based on what you said sounds like it might be something that Dynamic Cup share is doing then. I'll bark up that tree instead. Cheers
Pretty sure that is an issue with Dynamic Cup Share, as it would be giving this plugin permission to use those doors where they normally would not be able to. It's not the it's "sharing" the settings, the other plugin is allowing the player to use those doors as if they were their own.