Conflict with DynamicCupShare sharing?Not An Issue
I noticed that with Friend sharing enabled via the DynamicCupShare plugin from k1lly0u that there seems to be some strange issue.  When a player is friended (and thus has door access) but they do not have tc access then their door type settings for autodoors seem to carry over to my doors.  Once they are authed on tc things work as expected.  Specifically in the case I tested another player was on my firends list and doors shared while they had all garage doors disabled via /ad type.  I have all garage doors on auto at my base.  When they came to visit any garage door they opened didn't auto close.  Only when they authed on my tc did doors start working right again.  I also tested this at their base and the same result occured.  Hard to tell if this is an issue with something DynamicCupShare is doing or the autodoors plugin but figured I'd start here.  Any ideas?
First of all, AutoDoor has nothing to do with TC authorization and friends and door owner.
When the player opens the door, AutoDoor will set the door according to the player's settings.
If another player opens the door again while the door is waiting to close automatically, it will not overwrite the previous player ’s settings
Merged post

If you have any suggestions, please let me know

The issue doesn't seem to have anything to do with multiple players interacting with doors during opening/closing.  Its quite simply as I described.  If a player has a "door type" disabled in autodoors and they use the doors on a base where door sharing is enabled via DynamicCupShare but they are not authed on TC then their settings seem to be used for the doors at that base.  Once they auth on TC things function as they should and their door settings don't seem to function at the other players base (which is correct i believe).

 

Based on what you said sounds like it might be something that Dynamic Cup share is doing then.  I'll bark up that tree instead.  Cheers

sutonimh

The issue doesn't seem to have anything to do with multiple players interacting with doors during opening/closing.  Its quite simply as I described.  If a player has a "door type" disabled in autodoors and they use the doors on a base where door sharing is enabled via DynamicCupShare then their settings seem to be used for the doors at my base.

Based on what you said sounds like it might be something that Dynamic Cup share is doing then.  I'll bark up that tree instead.  Cheers

Pretty sure that is an issue with Dynamic Cup Share, as it would be giving this plugin permission to use those doors where they normally would not be able to. It's not the it's "sharing" the settings, the other plugin is allowing the player to use those doors as if they were their own.

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