{
"absoluteTimeScale": {},
"activity": [
"input",
"loot",
"respawn",
"chat",
"wakeup"
],
"afkMinutes": 5,
"clanFirstOffline": false,
"clanShare": true,
"cooldownMinutes": 10,
"damageScale": {
"1": 0,
"24": 0.25,
"36": 0.50,
"48": 0.75,
"60": 1
},
"interimDamage": 0,
"minMembers": 1,
"minutesSinceLastAttackToProtect": 10,
"playSound": false,
"prefabs": [
"door.hinged",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker"
],
"protectBaseWhenAway": false,
"serverTimeOffset": 0,
"showMessage": true,
"sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"VERSION": "0.4.4"
}
Hey Shady,
See Config above, We have had a few instances in-game where Offline Protection re-activates despite the player not having logged in.
In its current setup it should prevent offline raiding for 24 hours after logging out and then decay by 25% every 12 hours after that.
A Player which hadn't been logged in since 14/10 (4 days ago) had no offline protection and while they were getting raided, the raiders ran out of boom and went to get more, when they returned however the base was 100% protected and when i checked the protection status of the player being raided it stated the following,

But that player hadn't logged in, he isnt in a clan or team either...
Wondering if you might know what has caused this.
Thanks!