It appears that the mod is loading and I'm getting player infoarmation with the /ao <playername ... but the base is still taking 100% damage from attacks. Default permissions are set for 'Check AND 'Protect' ... is there something a PLAYER needs to do in order to protect their bases? Settings are ... What am I missing?
{
"absoluteTimeScale": {},
"activity": [
"input",
"loot",
"respawn",
"chat",
"wakeup"
],
"afkMinutes": 5,
"clanFirstOffline": false,
"clanShare": false,
"cooldownMinutes": 5,
"damageScale": {
"1": 0.01,
"6": 0.02,
"12": 0.04,
"24": 0.06,
"48": 0.08,
"96": 0.1,
"128": 0.2,
"256": 0.4,
"384": 0.7,
"512": 0.9,
"640": 1.0
},
"interimDamage": 0.0,
"minMembers": 1,
"minutesSinceLastAttackToProtect": 10,
"playSound": false,
"prefabs": [
"door.hinged",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker"
],
"protectBaseWhenAway": false,
"serverTimeOffset": 0,
"showMessage": false,
"sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"VERSION": "0.4.4"
}