Add support to protect deployables (mainly traps)Not An Issue

Right now, there is no protection for sam sites or turrets, so people can effectively soften up a base while the owner is offline.

Would be good if there was options to enable protection for sam sites and turrets as well as structures.

this is already a feature.. use the config to add the names of the prefabs you want protected. just be carefull someone doesnt put a turret facing another player and logs out.. there is no way for that player to fix it :-)

sorry I was too quick to answer, I hadn't read your comment.
He only has to fix the decay story, the solution was presented 10 months ago,
He just has to implement it in the .cs. the bases don't decay with the original plugin you have to adjust this yourself in the .cs file.

ZkW6Pg8gpJGXkaz.png shady14u

this is already a feature.. use the config to add the names of the prefabs you want protected. just be carefull someone doesnt put a turret facing another player and logs out.. there is no way for that player to fix it :-)

Good point, will leave turrets unprotected since I could see this happening! Thanks for the quick reply.

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