Plugin seems to not know player protection status after a server restart, appears to return once they log back in. Restarts are being handled by Host. Maybe I have a config setting wrong ..
{
"absoluteTimeScale": {},
"activity": [
"input",
"loot",
"respawn",
"chat",
"wakeup"
],
"afkMinutes": 5,
"clanFirstOffline": false,
"clanShare": false,
"cooldownMinutes": 5,
"damageScale": {
"24": 0.1,
"36": 0.4,
"48": 1.0,
"168": 2
},
"interimDamage": 0,
"minMembers": 1,
"playSound": true,
"prefabs": [
"door.hinged",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"sign",
"box",
"vendingmachine",
"locker"
],
"serverTimeOffset": 0,
"showMessage": true,
"sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"VERSION": "0.4.2"
}