I was trying to configure it to protect all bases with players offline by 90% of 100% when someone has been offline for 30 minutes or more. Not sure where I went wrong tbh.
{
"absoluteTimeScale": {
"03": 0
},
"activity": [
"input",
"loot",
"respawn",
"chat",
"wakeup"
],
"afkMinutes": 30,
"clanFirstOffline": false,
"clanShare": false,
"cooldownMinutes": 30,
"damageScale": {
"1": 1,
"3": 1,
"6": 1,
"12": 1,
"48": 1
},
"interimDamage": 0,
"minMembers": 1,
"playSound": false,
"prefabs": [
"door.hinged",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker"
],
"serverTimeOffset": 0,
"showMessage": true,
"sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"VERSION": "0.4.2"
}
Plugins seems to not be working for me
How long do you want protection to last.. To start 90% protection after 30 min and protect it for 48 hours then Set the following
"interimDamage": 0.1 = this is 10% damage from the end of the cooldownMinutes till hour 1
"damageScale": {
"1": 0.1,
"48": 1
} = this sets hour 1 damage to 10% for 48 hours then 100% damage Kicks in