I 'm spam with this message :
Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: AntiOfflineRaid - False (Boolean), TruePVE (True (Boolean))
I 'm spam with this message :
Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: AntiOfflineRaid - False (Boolean), TruePVE (True (Boolean))
[4/6/2020 5:12:26 PM] Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: AntiOfflineRaid - False (Boolean), TruePVE (True (Boolean)) Wulf
Anti Offline Raid should be using true, not false, for that hook.
Is that in code or in the conf that I should be looking at for that issue Wulf?
FastBurst
Is that in code or in the conf that I should be looking at for that issue Wulf?
The plugin itself.
object OnEntityTakeDamage (BaseCombatEntity entity, HitInfo hitInfo)
{
if (hitInfo == null)
return null;
if (entity == null)
return null;
if (IsBlocked (entity))
return OnStructureAttack (entity, hitInfo);
return null;
} Hi All.
So I have found a thread relating to this problem, but it seems like there was no resolution and I'm reopening the thread to try find some help.
I'm not too sure which plugin is causing the issue.
I run Arena Deathmatches on my server. Super popular. Players love it. After about 2 - 3 days into the wipe, when players start using the events, I get this spammed in my console:
Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: AntiOfflineRaid - False (Boolean), ZoneManager (True (Boolean))
It's causing the server to lag and it's getting out of hand. It looks like this happens during the Arena Deathmatch and Chopper Survival events.
How can I fix this?
Let me know!
ChardazarI'm not too sure which plugin is causing the issue.
Anti Offline Raid would need to return true, not false, in OnEntityTakeDamage.
Thanks for the reply Wulf
I know very basic programming. This is what's in the AntiOfflineRaid.cs file.
Is it as easy as changing all the "return null" to true?
sorry I'm hella noob when it comes to C#
object OnEntityTakeDamage (BaseCombatEntity entity, HitInfo hitInfo)
{
if (hitInfo == null)
return null;
if (entity == null)
return null;
if (IsBlocked (entity))
return OnStructureAttack (entity, hitInfo);
return null;