Group limit problem?

No matter if I set 2,3,4 for group limit, it shows like I set it as 1 with showing grouping numbers for 2 and up.

I don't understand

"Group Limit": {
"Enabled": true,
"Limit": 3,
"Range": 50.0,
"Height Offset [0.0 = disabled]": 40.0,
"Use Group Colors Configuration": true,
"Dead Color": "#ff0000",
"Group Color Basic": "#ffff00",
"Group Limit Colors": {
"0": "#FF00FF",
"1": "#008000",
"2": "#0000FF",
"3": "#FFA500",
"4": "#FFFF00"
}

I set that to 3, but I still see the number 2 for groups of 2 players.

ah okay, well that's because the Limit option isn't even implemented yet. woops. ill have to do that sometime. just use it as is. not really a big deal :p

It is a duo server so It makes it a lot harder to fixate eyes on the groups of 3 when there are a 100 2's on the screen instead of being X's .  Thanks for the response

understood, starting line 1506

                            if (distant.Remove(target))
                            {
                                if (k++ == 0 && drawAtOffset)
                                {
                                    DrawPlayerText(Color.black, target.pos + limitUp, group.Count, string.Empty, True);
                                }

                                DrawPlayerText(target.alive ? alive : dead, target.pos, "X", string.Empty, True);

                                Pool.Free(ref target);

                                group[i] = null;
                            }​

change that to this:

                            if (distant.Remove(target))
                            {
                                if (group.Count >= config.Limit.Amount)
                                {
                                    if (k++ == 0 && drawAtOffset)
                                    {
                                        DrawPlayerText(Color.black, target.pos + limitUp, group.Count, string.Empty, True);
                                    }

                                    DrawPlayerText(target.alive ? alive : dead, target.pos, "X", string.Empty, True);
                                }
                                else
                                {
                                    DrawPlayerText(target.alive ? Color.green : dead, target.pos, "X", string.Empty, True);
                                }

                                Pool.Free(ref target);

                                group[i] = null;
                            }

let me know if this works for you. it should draw players under the group limit with normal colors, and should not show the group amount above them

Worked thank you so much

no problem

So If I running Solo/Duo server and I want to catch players above group limit of 2, I need to set this to 3 or?

yes it will color them differently if at or above that limit