Hello,
i installed Deep Cover on my Server to let Moderators and Admins play and to not be flamed because they are Admins.
The Problem is when they have Deepcover on and get killed by random players this Error from the client occured :
xx.xxx.xx.xx:xxxx/765xxxxxxx/Player disconnecting: Exception (cs:57814): NullReferenceException: Object reference not set to an instance of an object. BasePlayer.VisUpdate () (at <00000000000000000000000000000000>:0) BasePlayer.UpdatePlayerVisibilities () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)and have to Reconnect.
It disconnects 2-8 Random Players probably around the Admins that are Deepcovered.
Anyone got something to help with that ?
Thank you!
NullReferenceException at BasePlayer.VisUpdateError
If you are in deepcover and then f1 kill, it will crash everyone elses game around you with the error:
NAME disconnecting: Exception (cs:57814): NullReferenceException: Object reference not set to an instance of an object. BasePlayer.VisUpdate () (at <00000000000000000000000000000000>:0) BasePlayer.UpdatePlayerVisibilities () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
Confirmed issue is happening on my side too, I removed the plugin.
I can confirm the same issue.
If I'm nearby and the deepcovered player gets killed, my client gets filled with errors and freezes for few seconds while it disconnects a bunch of players.
Agreed, Also happening. Three people DC'd because of it.
disconnecting: Exception (cs:58527): NullReferenceException: Object reference not set to an instance of an object. BasePlayer.VisUpdate () (at <00000000000000000000000000000000>:0) BasePlayer.UpdatePlayerVisibilities () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
disconnecting: Exception (cs:58527): NullReferenceException: Object reference not set to an instance of an object. BasePlayer.VisUpdate () (at <00000000000000000000000000000000>:0) BasePlayer.UpdatePlayerVisibilities () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
disconnecting: Exception (cs:58527): NullReferenceException: Object reference not set to an instance of an object. BasePlayer.VisUpdate () (at <00000000000000000000000000000000>:0) BasePlayer.UpdatePlayerVisibilities () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
I love this plugin! Other from the fact that whilst in deep cover, if you F1 kill around some players, they are then disconnected from the server which is pretty odd. Good plugin, but that is a pretty game-breaking glitch.
yea i can confirm, same happens to me. some people will be randomly kicked out of the server
I also encountered the same situation. It is very convenient to use but unfortunately there are two situations that make this plugin very unreliable.
1. Death and rebirth in the deepcover state will cause the surrounding players to crash.
2. When restoring to the administrator status, occasionally it may happen that other administrator plug-ins cannot be used (such as vanish).
Its been a few months now and this plugin has not been able to be utilized in several instances that it could have been.
Any word from anyone/author about what is going with players in the vicinity being killed and kicked upon deep cover user's death?????
I have the same problem, kill = dead players.
a good plugin with a big bug.
I can confirm this too! PLEASE FIX
It happened to me right now, I was killed and about 3 or 4 players were kicked out of the server.
A well thought out plugin but has a big bug. It would be nice to see a new update, until then I don't want to have it on the server.