Players disconnected with AssertionException: Assertion failureFixed
Anyone know what is this? It's starts after 1-2hour playing for all players.
disconnecting: Exception (cs:54962): AssertionException: Assertion failure. Values are not equal. Expected: 0 == 1 UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at <00000000000000000000000000000000>:0) MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEngine.Material[] find, UnityEngine.Material[] replace) (at <00000000000000000000000000000000>:0) Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) (at <00000000000000000000000000000000>:0) ItemModWearable.OnObjectSetup (Item item, UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) Wearable.OnItemSetup (Item item) (at <00000000000000000000000000000000>:0) SkinnedMultiMesh.DoItemSetup (SkinnedMultiMesh+Part part, System.Collections.Generic.List`1[T] itemSetups) (at <00000000000000000000000000000000>:0) SkinnedMultiMesh.RebuildModel (PlayerModel model, System.Boolean reset) (at <00000000000000000000000000000000>:0) PlayerModel.Rebuild (System.Boolean reset) (at <00000000000000000000000000000000>:0) BasePlayer.RebuildWorldModel () (at <00000000000000000000000000000000>:0) BasePlayer.UpdateClothesIfNeeded () (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdate_Sleeping () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
Another server that is running MagicLoot, but with "RandomWorkshopSkins" disabled. This server works fine.
Can you confirm if it is enabled for you?
Ok this is because a new skin "Space Suit".
EDIT : When I take that suit and drop it under map then I was disconnected too. But skin after that disappear and players can connect again.
p.s. Skin box has no problem with spacesuit so it is specific to the MagicLoot plugin.