Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from. Please do not allow any auto updaters, or update managers to update this plugin - ever - be safe and do it manually.
3.1.5:
Destroy DLC Container After It Is Looted (true) - requires the TOS option to be enabled tooBlock Damage From Siege Weapons To Bases (false)Block AlphaLoot Plugin (false)Block BetterLoot Plugin (true)Remove Event Turrets For How Many Hours After Map Wipe (0) - great for easy and medium raids when map freshly wipes, allowing those raids to become increasingly more difficult afterwardsCall OnCorpsePopulate Hook (some plugins require this) (false) - way too many plugins are forcing their own loot now, this will block some of them when this option is set to false.Amount Of Days Before Removing Inactive User From The Lifetime Ladder? (60) - when this time expires the user is removed from the lifetime ladderRespawn Deleted Trees After Despawning BaseFix for Rust update(requires Rust update)
Do not use this version, use 3.0.9
Reverted the Rust fix in version 3.1.0
Backpacks Can Be Opened At PVE/PVP Bases sometimes blocking other containers from staying openDouble Rewards At Night Time Hours (false, option is in the profiles in the rewards section)Bypass Lock Treasure To First Attacker options under Manual Events so servers can host manually spawned PVE events that don't lock to or eject playersRandom Weapons To Use When Unequipped option (it broke recently, and I don't know how to fix it).
Fixed "finish your last raid" messages, player lockouts and related issues
Fix for Rust update (requires Rust update)
Fixed issue where oven lights would turn off when smelting
Fixed Block Damage Inside From Npcs To Players Outside applying to npcs
Fixed NPC Weapon Accuracy applying to npcs
Fixed battering ram head not taking damage properly
Added support for oven lights in Ignore List For Turn Lights On
Added Enabled (Forced Height Level) (false) - you will need to enable this if you were using Forced Height Level before.
Added eject option RFExplosives Above Dome (experimental, disabled) - works when explosives are dropped over a foundation from above the dome, such as when controlling drones.
Added separate eject option for Drones (disabled) - this won't prevent them from using drones altogether, they'll still find a way. Though drones are intentionally ejected further into the air to prevent the drone from crashing or becoming stuck in terrain or water.
Added support for krieg and abyss containers
Prevented container corpses from spawning
Moved Biome settings to the profiles (retroactive)
Call OnBagChangedOwnership() after changing deployerUserID
Fixed plugin breaking when it tries to load a broken monument marker on the map (make sure you update your server when Rust hotfixes it)
Fixed deployables with paid/approved skins not resetting to default on pickup
Fixed display bug where allowed zones were incorrectly shown as being blocked
Fixed events not spawning due to being blocked by metal detector sources
Added null checks to AddItemAmountSkinned, GiveKit and ShouldIgnoreFlyingPlayer
Moved Blacklisted Commands to profiles retroactively, and separated it from a single option in two options, PVE and PVP.
Moved Eject Mounts to profiles retroactively
Fix for Rust Update (requires Rust update)
Compliance with Facepunch Terms of Service changes
Fix frontier -> legacy prefab name change for high external walls
Fixed issue with some turrets missing a weapon (LOS issues are not related to this plugin)
Fixed friendly fire damage being applied during PvP delay, when it was set to be blocked
Fixed Empty All Containers for vending machines
Fixed tree stumps spawning when trees are initially killed
Fixed issue with ejecting of various mounts
Fixed armor slots not applying!
Added Block paid and restricted content to comply with Facepunch TOS (true) – removes paid content on NPC death, prevents pickup of DLC/paid deployables, resets skins on pickup, and blocks paid loot in boxes. Future update may allow pickup for content owners.
Added new wicker, bamboo and abyss barrels to core
Added Jungle biome option
Allowed participants to receive awards (no items as not possible) and credit when a player is dead and offline at the same time.
Requires Rust update to compile!
3.0.5:
Fix for npcs spawning naked
3.0.4:
Fixed bow weapon having 100% accuracy (increase your bow accuracy to 50~ compensate this)
Fixed fridge loot despawning when fridge is killed by a player
Fixed RestoreUponDeath not being blocked from PVP kill outside of event
Fixed npcs inside of bases not respawning when enabled
Fixed deaths not showing status / allowing ladders / updating activity
Fixed IQDronePatrol support (that plugin will have full control over targeting and damage of its turrets)
Fixed battering ram head not taking damage when ramming an entity
Fixed rb.populate command not sorting alphabetically
Fixed IsProtectedScientist.UserIDString.NullReferenceException for broken npcs in other plugins
Fixed ownerless turrets sometimes not doing damage to npc when allowed
Added Block RevivePlayer Plugin For PVP/PVE Bases (false)
Added armor module slots to loot tables (retroactively applied to all eligible loot tables)
Added Event Messages -> Rust Game Tip Style (-1, none) - toasts are limited to 140 characters!
Added Despawn These Dropped Loot Bags When Base Despawns (retroactively true or false depending on your other despawn dropped loot option)
Restored clan+alliance functionality except with prevent hogging options
Fix for Rust update (compile error)
Fixed elevator issues
Fixed compatibility with IQDronePatrol
Fixed mounts being ejected across the map
Fixed all known issues with siege options
Fixed high wall soft side being rotated outwards
Fixed racks to only accept weapons or weapon mods
Fixed npc not waking up when asleep
Fixed fridge and clearing of fridge inventory when enabled
Fixed certain actions being blocked for players when above or below an event they are not participating at
Fixed issue where new events could spawn on the top of a base still in the process of despawning
Fixed flat terrain check that was causing some bases to spawn in bad terrain
Fixed containers and turrets not being destroyed when clipping into terrain
Fixed jetpack eject causing player to lose partial control of their character
Revoked ability for raidablebases.allow permission to exceed Max Manual Events limit (rcon and server admins bypass this)
Added raidablebases.bypassmaxmanualeventlimit permission to bypass Max Manual Events limit (intended for admin/staff/mod. use at your own risk for players)
Added Divide Weapon Rack Loot When Enabled (true) to distribute equally between boxes and racks (20 weapons spawn 10 in boxes and 10 on racks)
Added check for train tunnels to avoid issues where players erroneously enter an event above it
Added null check in OnPlayerSleepEnded
Added Npcs -> Use Random Names (true)
Added Npcs -> Use Capitalized Names (false)
Added command: rb.config inventories false (disables pasting of all container's inventory within your copypaste files) - Don't forget about: rb.config stability true
Requires Rust update to compile
Updated to include the latest bug fixes and improvements, with the exception of some features available exclusively in the paid version.
Fixed UndoComparer exception
Fixed railroad radius checks
Fixed Ignore Safe Checks In X Radius Only
Fix for Rust update (requires Rust update to compile)
Fixed raidablebases.mapteleport teleporting while mounted
Fixed issue where signs, barricades, spinner wheel and traps could be forced to the ground unintentionally
Fixed priority despawn on entities to be vehicles then deployables then blocks then arena walls
Fixed spawn points overlapping with the cargoship pathing
Added siege options to profiles
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from. Please do not allow any auto updaters, or update managers to update this plugin - ever - be safe and do it manually.
➡️Fix for Rust update (requires Rust update to compile)⬅️
Fixed Show Direction To Coordinates accuracy
Fixed mlrs damage to players in PVE event
Fixed blunderbuss on npcs
Renamed Require Cupboard To Be Looted Before Completion (retroactive to apply previous setting automatically)
Added Foundations Immune To Damage (false)
Fixed issue with jetpack ejection height
Fixed issue with tugboats when new event spawns
Fixed issues with corpse eject when new event spawns
Added Eject Mounts - Bikes (false)
Blocked ejecting train cars and train car unloadables
Fixed several issues with null checks
Fix for RPC kick
Fix for Rust update (requires Rust update to compile)
Fix for finding weapon of arsonist
Fixed players being ejected after reconnecting
Override npc display name
Fixed issues where players could become stuck on a mount at an event
Fixed collection modified error
Fixed SAM sites not targetting MLRS rockets
Fixed OnElevatorButtonPress.NullReferenceException
Fixed bases not spawning inside of Allowed Zone Manager Zones
Fix for Rust update (requires Rust update to compile)
Fixed Level 2 BaseAIBrain.Think errors when server attempts to use the npc before it has fully respawned
Fixed error being thrown from DropRustBackpack method
Fixed camper mount being ejected into terrain when player respawns in bed
Fixed mounts being ejected instead of the player when they respawn
Fixed Include PVE Bases and Include PVP Bases (fixed by @sickness0666)
Fixed OnSamSiteTargetScan.NullReferenceException (SamSite.ISamSiteTarget.serverList containing destroyed entities?!)
Fixed Do Not Destroy Player Built Deployables & Structures when set false and player builds too close to an event (@zloy_admin)
Fixed issue where only murderer would spawn if killed first (@PaperPlate)
Added GetPVPDelay API, GetMaxPVPDelay API, OnPlayerPvpDelayStart hook, OnPlayerPvpDelayReset hook
Added missing prefab ids to fix Allow Players To Deploy A Cupboard (@PaperPlate)
Added PVP Delay Between Zone Hopping Persists After Despawn (false) - PVP will not work after despawn if there are no other events remaining
Added Wipe Management with various settings to config.
Added text attribute to loot items - it is not allowed to use this with building materials as it will break them
Removed empty map check from wipe detection
Expire all pvp delay on despawn unless persist setting is enabled
Changed pvp delay to begin or reset when players hurt another player, and when you leave the event
Fixed OnPlayerExitedRaidableBase hook not being called when player dies and respawns
Fixed inventory being lost during unload or shutdown for newly built containers within an event
Fixed Rust Backpacks Drop At PVP/PVE Bases not blocking vanilla behavior when set false, and not working with pvp delay
Added raidablebases.keepbackpackrust permission
Added raidablebases.keepbackpackplugin permission
Added Announce When Blocks Are Immune To Damage (false)
Added Hide Despawn Time On Map Marker (PVE) (false);
Added Hide Despawn Time On Map Marker (PVP) (false);
Added IQDronePatrol plugin settings to profiles
Changed treasurehunters logfile to be used by Save Thieves To Log File only
Changed ranked ladder rewards after wipe to use topraider logfile
Use pooling when finding entities to improve performance
Improved code to find attacker when initiator is not set with fire damage
Changed Economics to use ulong to be compatible with Carbon
Removed empty map check from wipe detection
Block npc from resetting despawn times
Block spawns at Duelist plugin zones
Rewrote sam site detection
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from. Please do not allow any auto updaters, or update managers to update this plugin - ever - be safe and do it manually.
Fix for Rust update
Fixed Eject Mounts -> Jetpacks
Fixed text in map marker (you must click the icon now)
Fixed issue where no events would spawn if explicitly set to spawn in zones only when no zones exist
Fixed advanced protection radius if not configured
Fixed protection radius being reset to 50 and deleted it (replaced with advanced protection radius)
Fixed door closers not despawning when door is killed @nekros
Fixed weapons that are looted from npcs not working after a server restart
Fixed eject mountable settings causing chairs to be ejected off of ziplines
Fixed erroneous teleport message when outside of an event with no pvp delay
Fixed Backpacks Drop At PVP Bases (Backpacks plugin)
Fixed Automatically Destroy Markers That Admins Teleport To preventing teleport when set false
Fixed barricades and ladders being deployable when configured to be blocked
Fixed BurnIt plugin causing this plugin to break after pasting
Added Rust Backpacks Drop At PVE Bases (false)
Added Rust Backpacks Drop At PVP Bases (false)
Added Block Weapons From Use (toolgun)
Added Despawn Dropped Loot Bags From Npc When Base Despawns (false)
Added Show Grid Coordinates (true, this was default behavior since release but is now optional)
Allow ladders to be deployed on wall.frame.cell
Added several new API, and updated some existing
Dynamically increase eject range for hot air balloons
Updated Lock Treasure Max Inactive Time to be refreshed when a player deals damage to an event
Fix for Rust update (requires Rust update to compile)
Fixed pickup of entities belonging to the player
Fixed distance check for other event plugins above the raid
Added Show Direction To Coordinates (false, in config)
Added Ignore List For Turn Lights On (laserlight, weaponrack, lightswitch, soundlight, xmas)
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from. Please do not allow any auto updaters, or update managers to update this plugin - ever - be safe and do it manually.
Fixed furnace splitter not working when there is only 1 furnace available
Added locker to Additional Containers To Include As Boxes default
Added Divide Locker Loot When Enabled (true) to address issue with lockers hogging loot
Lockers now accept ammo, guns, medical supplies and attire. Food is accepted if there are no fridges
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from. Please do not allow any auto updaters, or update managers to update this plugin - ever - be safe and do it manually.
Fixed eject for jetpacks
Fixed instant despawn with Carbon
Fixed invalid building skins not being reset
Added Eject Mounts -> Attack Helicopters (false)
Added Rearm Bear Traps When Damaged (false)
Added Bear Traps Are Immune To Timed Explosives (false)
Added Furnace Starting Fuel (1000)
Re-added furnace support with splitter
Removed accidental blacklist on fogmachine, strobelight and kayak
Fixed spam messages / empty loot containers on raid completion
Avoid accessing rigidbody.mass due to weird error
Avoid spawning if tugboat is within protection radius
Fixed npcs being lured into deep water death
Fixed npcs walking through high walls
Fixed npcs stalling after being given an invalid kit
Fixed npcs not targeting players outside of the dome when allowed
Fixed building skins changing grade to twig
Fixed min amount of 0 showing invalid shortname messages
Fixed newly deployed entities being destroyed on tugboats
Fixed json exceptions not being printed for profiles
Fixed Drop Tool Cupboard Loot After Raid Is Completed
Fixed accessing the physical material of colliders incorrectly
Fixed being able to loot ammo from traps when not allowed by picking the entity up after TC is taken
Fixed Allow Raid Bases On Monument Topology (was not implemented)
Auto turret and SAM site loot is no longer restricted from dropping once the raid is completed
Added rb.reloadprofiles - this reloads the profiles and the associated base loot tables
Added rb.reloadtables - this reloads all loot tables
Added more items to internal blacklist that are not usable by players
Added Eject Mounts => Tugboats (false)
Added Eject Mounts => Parachutes (false)
Added Spawn Alternate Default Scientist Loot
Updated /rb to show drawings when a scheduled event is pending
Updated Mounts Can Take Damage From Players to allow damage when true - this fixes an exploit where attack helicopter was immune to splash damage
Murderers and scientists can now use crossbows, hunting bows and compound bows
Fix for Rust update (REQUIRES RUST UPDATE TO COMPILE)
Auto turret and SAM site loot is no longer restricted from dropping once the raid is completed
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from. Please do not allow any auto updaters, or update managers to update this plugin - be safe and do it manually.
Fix for Rust update - requires Rust update to compile
Fix for Rust update
Added Automatically Destroy Markers That Admins Teleport To (false)
Fixed completion on TC kill
Fixed server stall issue introduced in 2.7.0
Reverted item condition changes due to Facepunch reverting their changes
Updated raidablebases.mapteleport to remove the marker after teleporting to it
Updated samsite hooks
Fix for Rust update
Fixed eject of parented mountables
Fixed issues with zone manager zones
Fixed several null reference exceptions
Fixed raids overlapping into blocked map prefabs
Fixed turret and flame turret loot spawning on floor above
Fixed Do Not Destroy Player Built Structures using deployables setting
Added Additional Map Prefabs To Block Spawns At
Added rb.config stability false <optional profile name>
Updated turret ammo to fill using a different native method
Updated samsites to no longer shoot while base is loading
Updated yield time from 0.01 to 0.025 seconds
Updated rb.config list
Updated despawn method
Changed OnLootEntity to CanLootEntity to prevent OnLootEntityEnd calls afterwards
Removed raidablebases.admin.loot - use vanish
THIS REQUIRES THE FORCED RUST UPDATE
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from.
Version number bumped to 2.6.8 to prevent update plugins from conflicting with both versions of the plugin.
Remove Locks When Event Is Completed (false)Block DoubleJump Plugin (true)Block Armored Train Plugin (false)Block RestoreUponDeath Plugin For PVP Bases (false)Block RestoreUponDeath Plugin For PVE Bases (false)Event Traps And Turrets Ignore Npcs (true)Spooky Speakers Requires Power Source (false)Tesla Coil => Health (250)/rb blockraids X where X is the radius to block, type again to remove the blockBlock Spawns At Positions (0,0,0 at 200 meters)Distance To Spawn From Center Of MapAll known bugs have been fixed, many existing features have been improved.
Added to config:
REQUIRES DECEMBER RUST UPDATE TO COMPILE
Fix for Rust update
Changed cube_ to cubes in additiona blocked colliders config
Fixed activity not updating when ladders are disabled
Fixed error when bases spawn
Fixed bags randomly despawning
Fixed gun trap and turret crossfire hurting npcs
Fixed Eject Mounts => Jetpacks
Fixed inactive time bugging out on occasion
Fixed locations on the grid not being restored when a base despawns
Fixed bases spawning on various objects such as planks in the ocean or other world prefabs
Added Obstruction Radius (25) to each profile - the radius used to determine if an area is flat enough and unobstructed. adjusting this setting properly will allow many more spawn points to be useable.
Added different opening message when the server is using the hardcore gamemode
Added Distance To Spawn From Center Of Map (200f)
Added auto eject of mounts not belonging to the base when too close as the base spawns
Removed cactus and other resources in the area of foundations
Updated barricades and traps to spawn on the ground - Natively, npcs can kill barricades if they get too close to them. I will not change this native behavior
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from.
Fixed despawn issues
Fixed OnEntityKill.NullReferenceException
Fixed null reference exceptions with npcs
Fixed custom spawns being blocked by topology checks
Fixed substations blocking all spawns within 250 meters
Fixed npcs attacking players when the attacking npc is wounded
Fixed CanEntityTakeDamage conflict with NpcSpawn (requires NpcSpawn 2.3.6+)
Fixed auto turret weapons being removed from players when despawning a base
Fixed some bases spawning on prevent building layer causing them to float in the air
Fixed multiple other topology checks blocking too many spawn points for some setups due to wrong radii being checked
Added Allow Raid Bases On Railroads (false)
Removed seabed functionality
Removed Teleport Entities Underworld Before Despawning
Updated IsOwner check to once again exclude raids that are completed
Renamed Maximum Elevation Level to Maximum Land Level (2.5 with 3.0 max)
Update despawn method to prioritize high external walls last to help prevent turrets killing unsuspecting players
Drastically lowered the amount of initial spawn points on the grid by removing useless water spawn points that were never useable to begin with
Fix for Rust update (you must wait for the update to come out)
Fixed faux admin logic
Fixed spawning in Arctic Research Base
Fixed potential collider.get_name() Exception
Fixed some player loot being unlootable
Fixed performance issue with spawns management
Fixed despawning after server restart
Fixed Despawn Spawned Mounts
Fixed CanEntityBeTargeted.NullReferenceException
Fixed potential issue where files could be overwritten by default file
Added WaterBases compatibility
Added support for Advanced Alerts plugin
Added Block Rewards During Server Restart (false)
Added Minutes Until Despawn After Looting Resets When Damaged
Added Allow Npcs To Target Other Npcs (false)
Added Allow Players To Deploy Barricades (true)
Added Lock Players To Raid Base After Entering Zone (false)
Added Event Messages => Ineligble For Rewards
Added Only Award First Attacker and Allies (false)
Added Only Award Owner Of Raid (false)
Added Show Owners Name On Map Marker (true)
Added Eject Scavengers When Raid Is Completed (false)
Added Rewards => SkillTree XP (0)
Added Eject Mounts => All Other Mounts (false)
Added Eject Mounts => Campers (true)
Added Eject Mounts => Jetpacks (false)
Added Eject Mounts => Snowmobiles (false)
Added Maintained Events => Kill Sleeping Bags At Spawns Database Locations (true)
Added Scheduled Events => Kill Sleeping Bags At Spawns Database Locations (true)
All messages are now sent once per second
Removed LINQ to improve server performance
Updated npcs to use shotguns at a closer distance
Blocked spawns on rail roads
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from.
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from.
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from.
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from.
Fix for Rust update
Bumped version to match premium version number
Just a reminder that this is the free version, and premium users must download the update from the site they purchased the plugin from.
Loot Amount Multiplier doubling each subsequent applicationTraps And Turrets Ignore Users Using NOCLIP applying globally to users in NOCLIPprivate void OnRaidableBaseCompleted(Vector3 location, float despawnTime, int mode, ulong ownerId, List<BasePlayer> raiders) - mode is 512 for normal modeprivate void OnRaidableBaseBackpackEjected(ulong userID, DroppedItemContainer backpack, int mode)Show Top X Ladder (10) - shows top 10 players on ladderNotify Plugin - Type (-1 = disabled) (-1)Send Messages To Player (true) useful to disable all messages when using Notify pluginAdditional Containers To Include As Boxes to inherit loot tables (vendingmachine.deployed, etc)Mounts Can Take Damage From Players to exclude deployable-only mountsShow Containers Left to show loot in all containersLoot Amount Multiplier doubling each subsequent applicationAnti Terrain Clipping Distance (50) - this is an advanced users only option and controls the distance at which elevation is measured in order to prevent bases from clipping into terrain such as cliffs or rocksTest Generator Power (100)