v1.6.5
Oxide
905 downloads

Fixed for November Rust update

Previous versions
v1.6.4
Oxide
223 downloads

Car turrets will no longer target wild or farmable chickens

v1.6.3
Oxide
4.4K downloads

Fixed turret switch position for Rust update

v1.6.2
Oxide
978 downloads

Fixed for Rust update

v1.6.1
Oxide
1.1K downloads

Fixed for May Rust update

v1.6.0
Oxide
1.1K downloads

New features

  • Added "RequirePermissionToControlCarTurrets": false config option and carturrets.control permission. If you set that option to true, players without that permission will be able to remotely view the perspective of a car-mounted turret, but will not be able to control the turret. This is important for balance, since remotely controlling turrets bypasses the config options that prevent targeting players, NPCs and animals.
v1.5.1
Oxide
1.1K downloads

Fixed issue where players could not mount modules with turrets on them since Rust update

v1.5.0
Oxide
552 downloads

New features

  • Added "TargetPlayers": true config option which determines whether car-mounted turrets will target real players.

Bug fixes

  • Fixed a bug where players could no longer right-click a turret item to move it from their inventory onto a car they were editing.
v1.4.1
Oxide
1.2K downloads

Bug fixes

  • Fixed the OnlyPowerTurretsWhileEngineIsOn config option not working in most cases (only worked if you have SpawnModularCar installed with the instant engine start permission).
  • Fixed issue where sticking a projectile such as an arrow or spear to a car turret would cause the car to dance. Not sure if this fix will have any side affects so keep an eye out for collision related issues with cars.
v1.4.0
Oxide
1.6K downloads

Added default config position for turrets on camper modules

Also improved the default turret rotation for some module configurations

v1.3.0
Oxide
775 downloads

New Features

  • Added config options TargetNPCs and TargetAnimals which determine whether car-mounted turrets will target NPC players and NPC animals.
  • Added OnlyPowerTurretsWhileEngineIsOn config option. While true, car-mounted turrets will only be powered while the car's engine is on.

Improvements

  • Car-mounted turrets can no longer be toggled on/off by players who are building blocked.
  • Deploying a turret onto a car will no longer double-authorize the player if another plugin has already auto-authorized them. This is helpful for servers that have auth limits.
  • Improved performance by unsubscribing from various hooks when there are no car-mounted turrets.
v1.2.0
Oxide
612 downloads

Added carturrets.removall command which removes all car turrets. Can be run from the server console, or by a player with the carturrets.removall permission.

Requested by codepimp1234:
https://umod.org/community/modular-car-turrets/34482-command-to-destroy-all-car-turrets

v1.1.1
Oxide
1.6K downloads
Bug fixes

Players can no longer remove a module if the turret has a gun or ammo, unless the turret inventory is locked (such as via the Turret Loadouts plugin) since the player can't remove the items in that case. This prevents players from accidentally losing items. Thanks for LizardMods for reporting!

Dropping a module to the ground from a car inventory will no longer drop a turret item alongside it if turret pickup is disabled.

v1.1.0
Oxide
257 downloads
New feature: Automatic turret spawns

Turrets can now be automatically added to cars when they spawn. This can be enabled under the SpawnWithCar configuration option. It can apply to natural car spawns as well as cars spawned by plugins, with a configurable chance per module type, and optionally requiring the car owner to have permission. See the documentaiton for more details.

Additionally, there is now a configuration option EnableTurretPickup, which you may set to false to prevent car turrets from being picked up. When combined with the SpawnWithCar feature, this allows you to automatically spawn turrets on cars without letting players scrap the turrets, but keep in mind it will prevent players from picking up car turrets they added themselves.

Turret switches improvements

Turret switches:

  • Are now visible initially when the turret spawns
  • Are automatically powered (cosmetic improvement)
  • Can no longer be picked up after a server restart (minor bug fix)
  • No longer have visible inputs and outputs for connecting wires
v1.0.2
Oxide
505 downloads

Added default turret position for taxi modules.

v1.0.1
Oxide
540 downloads

Fixed hook signature for OnCarAutoTurretDeploy (it was backwards compared to the documentation)

v1.0.0
Oxide
220 downloads

Allows players to deploy auto turrets onto modular cars