NullReferenceException at CanMoveItemFixed

Just a heads up.

Failed to call hook 'CanMoveItem' on plugin 'StackSizeController v3.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.StackSizeController.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x00019] in :0 
  at Oxide.Plugins.StackSizeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e7e] in :0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 

Same here:

Failed to call hook 'CanMoveItem' on plugin 'StackSizeController v3.4.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.StackSizeController.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainer, System.Int32 targetSlot, System.Int32 amount) [0x00019] in <07a95d1dcc0b4a33bf89c64308823582>:0

at Oxide.Plugins.StackSizeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e7e] in <07a95d1dcc0b4a33bf89c64308823582>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0

When swapping a Gun with a attachment on it to any slot that has a item in it, the attachment will unequip itself(into inventory or on group); Moving normally into a empty slot or right clicking a gun to fast depo it doesnt have this effect; Only when moving a gun w/ attachment onto an item

TL:DR

When move Gun w/ Attachment onto item, attachment will fall off like previous bug in the prior version

Saaame, miss the older working version. Feels like a case of if it's not broken don't fix it.

Same here, think I'll be dropping this system for awhile as it seems its issues are going to be around awhile.

Getting the exact same error.

I moved back to v2.0.4 requires you to reconfigure it but it works

same here, it spammed this exception endless.
i went back 1 version

same thing here.

Ive just rolled back to 2.0.4 for now... You will need to wipe your configuration and re-apply

only issue i have is used keycards can stack on new cards and then there durabilty goes back to 100%
so infinite red cards I just made it so they dont stack anymore ( Good info from DeX so have changed my config the same)

Found another bug related to weapons, when you move a equipped gun onto a nonequiped gun, the gun you moved in onto; The ammo gets unloaded as well

gHCkzsdOKPEXl6g.png Lincoln

Ive just rolled back to 2.0.4 for now... You will need to wipe your configuration and re-apply

All the way back to 2.0.4? I use v3.3.0 which is stable (I'm not fully aware of any bugs in that version).

Kamizzel

Found another bug related to weapons, when you move a equipped gun onto a nonequiped gun, the gun you moved in onto; The ammo gets unloaded as well

turn off weapon dupe thing in the config. unloads weapons when trying to move them onto eachother

All I see is red in the console ? v3.4.1 ?
Stacks were working but now not ?
What changed ?

Locked automatically