Turret inventory lost when removing moduleFixed

When you takeing off a madule with a auto turret, if it has guns and ammo it is lost. Maby a check to see if there is items in the turret then send the player a message to empty it first or . . . I don't know but it was cool talking to you the other day.

Thanks for reporting. I knew about this behavior when releasing the plugin initially but wasn't sure how much people would care. I just released v1.1.1 which now prevents moving the module to the player inventory if the turret is non-empty.

Dropping the module from the car inventory is still allowed, though. It doesn't seem like a big deal so I have no plans to fix it, but it can be fixed on request.

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