Using TruePVE and BotSpawn together?
clumsyzombie
Hello
Do you all know what I should be changing in TruePVE to allow players to be able to kill the Zombies and Bots but still not beable to kill players. I have serached both help areas and I am just not seeing what I need to change in TruePVE to allow players to only be able to kill them. Dos anyone have a good config for TruePVE for this so i can see it.  Thanks.
LoneWolfAU
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SelfDamage, HeliDamageLocked",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "anything can hurt traps",
        "traps cannot hurt players",
        "players can hurt barricades",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire can hurt players",
        "anything can hurt resources",
        "samsite can hurt minicopter",
        "samsite can hurt balloons",
        "players can hurt balloons",
        "players can hurt minicopter",
        "players can hurt samsite"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "minicopter, minicopter.entity",
      "exclusions": ""
    },
    {
      "name": "balloons",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": "sam_static, sam_site_turret_deployed",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC, ScientistNPC, NPCPlayer",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}

That's mine.

clumsyzombie
Original Poster
In response to LoneWolfAU ():
"RuleSets": [ { "name": "default", "enabled": true, "defaultAllowDamage": fa...
Thanks a ton man this gives me something to look at. I do have murder true but how do you get the new looking zombies?
clumsyzombie
Original Poster
In response to LoneWolfAU ():
"RuleSets": [ { "name": "default", "enabled": true, "defaultAllowDamage": fa...
So I noticed that today I had zombies walking around the outpost and bandit camp along with Scientiest and nothing was going on with the zombies but the scientest made everyone start shooing. Well if someone is in camps and pulls out a firearm they area screwed. 
How do I prtevent this as I didn't set zombies in the bandit camp and I didn't see in the config anything for outpost. 
LoneWolfAU

Biomes

  • Arid
  • Temperate
  • Tundra
  • Arctic
Make sure bots aren't set to spawn in the biomes.

Merged post

Also : https://umod.org/community/bot-spawn/8194-preventing-bots-in-bandit-camp-and-outpost