Can't get murderers to spawn
Scribacchino
Maybe I got it wrong, but I can't find murderers anywhere in the map. Only scientists. I've even setted 10 murders at the dome (and 100 in each bio) but I can only find scientists there. Am I doing something wrong?

Merged post

My settings: "Dome": {
"AutoSpawn": false,
"Murderer": true,
"Bots": 10,
"BotHealth": 100,
"Radius": 100,
"Kit": [],
"BotNamePrefix": "",
"BotNames": [],
"Bot_Accuracy": 4,
"Bot_Damage": 0.4,
"Disable_Radio": true,
"Roam_Range": 40,
"Peace_Keeper": true,
"Peace_Keeper_Cool_Down": 5,
"Weapon_Drop_Chance": 10,
"Keep_Default_Loadout": false,
"Wipe_Belt": true,
"Wipe_Clothing": true,
"Allow_Rust_Loot": true,
"Suicide_Timer": 300,
"Chute": false,
"Respawn_Timer": 60,
"Sci_Aggro_Range": 30,
"Sci_DeAggro_Range": 40
},
pookins
You have to change this to "true"     "AutoSpawn": false,

or you wont get any spawns anywhere, make sure it is set to true at every monument you want bots at , but remember if you spawn bots at compound or Banditcamp they might make it hard for players to go there as they wont be able to kill the murderers,
Scribacchino
Original Poster
Thank you! They are everywhere! Just one question, can I make them attack players? I'd like to simulate a zombie attack, but they retaliate only if attacked first...
XavierB

I would change "Peace_Keeper": true, to "Peace_Keeper": false,

That should help Im guessing
pookins
In response to XavierB ():
I would change "Peace_Keeper": true, to "Peace_Keeper": false,

That should help Im guessi...
Yes it will and you can also increase the aggro range if using scientists, BTW: Using scientists does not actually infer that they all have to be Blue guys , just create some interesting kits for them for each area