What are Compound, Compound1, and Compound2?
Philoludos

What are Compound, Compound1, and Compound2? 

 

I assumed Outpost because after disabling spawns at those three locations, Bots no longer spawned inside the Outpost (they were attacking players, but the players couldn't retaliate with punishment from Outpost). 

pookins
In response to Philoludos ():
What are Compound, Compound1, and Compound2?  I assumed Outpost because after disabling spawns at...
That is right it is the Outpost. I made the mistake of putting bots there when it was added to the list , even if you dont shoot back at the bots the Outpost scientists will regard you as hostile, The same will happen at Bandit Camp ,
Philoludos
Original Poster
Wait...  If that's Outpost, why are there three of them? 
Jasonro
thats a really good question

Merged post

why is there 3, can we get an answer for that?
Steenamaroo

In response to Jasonro ():
thats a really good question

Merged post

why is there 3, can we get an answer...
Some of the monuments can have multiples, like the quarries and lighthouses.
I thnk I just coded for more than one, when I added it, just in case.

Also, sorry for the late reply. Not sure how I missed this ^.
PapaNo

Hi

What are compound (compound1, compound2) ??

pookins
They were going to be removed (i think) but was not implemented, I generally dont place bots in compound or Bandit Town as you will always get attacked by them and subsequently be attacked by the monument defenses even if you dont retaliate,
Steenamaroo

Yeah, it's the safe-zone or whatever it's called, with all the mounted turrets.
What pookins describes does happen but I don't think there's a need to remove it; It's still useful as a relative position for anyone who wants to place custom profiles on its outskirts, or whatever.
PapaNo
Ok thx
How i can use compound 1 and 2 ?
can i use them every where i want with something like zone manager ?
Steenamaroo

It's a monument on your map, like Dome or Airfield.
Can't remember why I allowed for two. I'm just realising that probably what I talked about removing...The second one.
pookins
5b5d187d86c22.png Steenamaroo
Yeah, it's the safe-zone or whatever it's called, with all the mounted turrets.
What pookins describes does happen but I don't think there's a need to remove it; It's still useful as a relative position for anyone who wants to place custom profiles on its outskirts, or whatever.


I wasnt talking about the removal of "THE Compound" only the (anticipated) removal from the config of the "extra" 2 that are listed and have no use (Compound1 and Compound2), I like the compound but after a very painfull lesson i dont place bots there, I have over 350 bots running around so if i dont place them in two locations it is not much of a loss,

Steenamaroo

Oh, there are three! I'm with you now.
Yes, Compound1+2 are to be removed.

Sorry for the confusion.
Philoludos
Original Poster

@PapaNo I wouldn't use them. "Compound" is specifically Outpost. You don't want bots in there. They'll attack players and the players will die to the scientists/turrets in/around Outpost if you retaliate.

Same goes for Bandit Camp with one exception... If, without retaliating against the bots, you can get them to hit one of the Bandit Camp guards, the guards will kill the bot responsible for attacking them. 

PapaNo
ok thanks guys