What are Compound, Compound1, and Compound2?
I assumed Outpost because after disabling spawns at those three locations, Bots no longer spawned inside the Outpost (they were attacking players, but the players couldn't retaliate with punishment from Outpost).
In response to Philoludos ():
That is right it is the Outpost. I made the mistake of putting bots there when it was added to the list , even if you dont shoot back at the bots the Outpost scientists will regard you as hostile, The same will happen at Bandit Camp ,
Wait... If that's Outpost, why are there three of them?
thats a really good question
why is there 3, can we get an answer for that?
In response to Jasonro ():
Some of the monuments can have multiples, like the quarries and lighthouses.
I thnk I just coded for more than one, when I added it, just in case.
Also, sorry for the late reply. Not sure how I missed this ^.
What are compound (compound1, compound2) ??
They were going to be removed (i think) but was not implemented, I generally dont place bots in compound or Bandit Town as you will always get attacked by them and subsequently be attacked by the monument defenses even if you dont retaliate,
Yeah, it's the safe-zone or whatever it's called, with all the mounted turrets.
What pookins describes does happen but I don't think there's a need to remove it; It's still useful as a relative position for anyone who wants to place custom profiles on its outskirts, or whatever.
How i can use compound 1 and 2 ?
can i use them every where i want with something like zone manager ?
It's a monument on your map, like Dome or Airfield.
Can't remember why I allowed for two. I'm just realising that probably what I talked about removing...The second one.
Oh, there are three! I'm with you now.
Yes, Compound1+2 are to be removed.
Sorry for the confusion.
@PapaNo I wouldn't use them. "Compound" is specifically Outpost. You don't want bots in there. They'll attack players and the players will die to the scientists/turrets in/around Outpost if you retaliate.
Same goes for Bandit Camp with one exception... If, without retaliating against the bots, you can get them to hit one of the Bandit Camp guards, the guards will kill the bot responsible for attacking them.
ok thanks guys