Failed to run a 2.00 timer in 'BotSpawn v1.8.4' (NullReferenceException: Object reference not set to an instance of an object)
at PlayerInventory.Strip () [0x00000] in <60f963ef10394701b14d1e1f5d15459a>:0
at Oxide.Plugins.BotSpawn.giveKit (NPCPlayerApex botapex, Oxide.Plugins.BotSpawn+DataProfile zone, System.Int32 kitRnd) [0x001ae] in <824d630e24a04f2b974bec16820cb39b>:0
at Oxide.Plugins.BotSpawn.SpawnBots (System.String name, Oxide.Plugins.BotSpawn+DataProfile zone, System.String type, System.String group, UnityEngine.Vector3 location) [0x002e5] in <824d630e24a04f2b974bec16820cb39b>:0
at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStoreyF.<>m__0 () [0x00031] in <824d630e24a04f2b974bec16820cb39b>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <4452f821def6406d834e4149849fe7ea>:0
That's a new one ^. :(
Are you seeing an other error or warnings around it? Anything to do with NavMesh?
it happens every few minutes. The bots still spawn at the other monuments and work fine but im assuming it has to do with the new monument in game maybe?
Oh, I see.
I'll take a look and see what I can find out.
no not seeing anything with navmesh its just that. and its only when i try and do custom spawns at bandit camp and outpost everything else works fine
I am getting the exact same error message^